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MonoGame.Framework.Windows.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{2362889B-880E-4EBA-AA76-3E1D27158F55}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "StarterKits", "StarterKits", "{E186B87F-A589-42E5-9106-484545FCA486}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Windows", "MonoGame.Framework\MonoGame.Framework.Windows.csproj", "{7DE47032-A904-4C29-BD22-2D235E8D91BA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.Draw2D.Windows", "Samples\Windows\Draw2D\MonoGame.Samples.Draw2D.Windows.csproj", "{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|x86.ActiveCfg = Debug|x86
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|x86.Build.0 = Debug|x86
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|x86.ActiveCfg = Release|x86
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|x86.Build.0 = Release|x86
{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}.Debug|x86.ActiveCfg = Debug|x86
{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}.Debug|x86.Build.0 = Debug|x86
{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}.Release|x86.ActiveCfg = Release|x86
{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1} = {2362889B-880E-4EBA-AA76-3E1D27158F55}
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = MonoGame.Framework\MonoGame.Framework.Windows.csproj
EndGlobalSection
EndGlobal