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.gitignore
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.gitignore
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# =============== #
# Unity generated #
# =============== #
Temp/
Obj/
UnityGenerated/
Library/
# ===================================================================== #
# Binary DLL files have to be ADDDED (not ignored). Used by Windows SDK #
# ===================================================================== #
!*.dll
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
ExportedObj/
*.svd
*.userprefs
*.pidb
*.suo
*.user
*.unityproj
*.booproj
nuget
*.nupkg
# ====================================================================== #
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) #
# ====================================================================== #
[Bb]in/
[Oo]bj/
# =================== #
# mstest test results #
# =================== #
TestResults
# ========================================================= #
# Ignore Visual Studio temporary files, build results, and #
# files generated by popular Visual Studio add-ons. #
# ========================================================= #
# =================== #
# User-specific files #
# =================== #
*.suo
*.user
*.sln.docstates
# ============= #
# Build results #
# ============= #
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds
# ====================== #
# Visual C++ cache files #
# ====================== #
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# ====================== #
# Visual Studio profiler #
# ====================== #
*.psess
*.vsp
*.vspx
# =========================== #
# Guidance Automation Toolkit #
# =========================== #
*.gpState
# ================================= #
# ReSharper is a .NET coding add-in #
# ================================= #
_ReSharper*
# ======= #
# NCrunch #
# ======= #
*.ncrunch*
.*crunch*.local.xml
# =========================== #
# Installshield output folder #
# =========================== #
[Ee]xpress
# ============================================== #
# DocProject is a documentation generator add-in #
# ============================================== #
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# ==================== #
# Click-Once directory #
# ==================== #
publish
# ================== #
# Publish Web Output #
# ================== #
*.Publish.xml
# ======================== #
# NuGet Packages Directory #
# ======================== #
packages
# ========================== #
# Windows Azure Build Output #
# ========================== #
csx
*.build.csdef
# =================================== #
# Windows Store app package directory #
# =================================== #
AppPackages/
# ====== #
# Others #
# ====== #
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# =========================================================================== #
# Backup & report files from converting an old project file to a newer #
# Visual Studio version. Backup files are not needed, because we have git ;-) #
# =========================================================================== #
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db
*.orig
# ==================== #
# Adjust SDK generated #
# ==================== #
*.pyc*
AndroidManifest.xml*
MetroTestCertificate.pfx*
src/
src.meta
ProjectSettings/
Scripts/Unity4Assets
# ======================= #
# Unity Project necessary #
# ======================= #
Assembly-CSharp*
unity_sdk*.sln
# ========== #
# Exceptions #
# ========== #
!google-play-services_lib/AndroidManifest.xml
*.lock.json