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It would be cool if that was available as a configuration option, with a (setq ...).
(I'm not 100% sure how to implement that with the existing code (I guess there could be a if/else added to that function: add a user-settable color variable, if color variable non-nil (user set a color) use that setq'd value & early return/terminate, else implicit else to run existing the code path to determine color from buffer/frame using text color), and with my current level of knowledge/competency (and time), hence why there is no PR appearing from me as of now. But I might push something up in the future regarding this.).
The text was updated successfully, but these errors were encountered:
Particle color is set to match text color:
I can set it to a custom color (in this case pink) via overriding:
(setq ...)
.The text was updated successfully, but these errors were encountered: