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As seen in this image, the grass does not receive real-time shadows.
I'm assuming this could be added in an additional pass? I'm not great with shaders so I'm hesitant to try and implement this myself, but it should be feasible unless there's a technical reason I haven't accounted for.
The text was updated successfully, but these errors were encountered:
Take a look at the DefaultResourcesExtra\TerrainShaders\Details\WavingGrassBillboard.shader built-in shader. It uses a surface pass to support the lighting and shadows. I didn't need those for the project I've been making this solution for, so didn't bother with it.
As seen in this image, the grass does not receive real-time shadows.
I'm assuming this could be added in an additional pass? I'm not great with shaders so I'm hesitant to try and implement this myself, but it should be feasible unless there's a technical reason I haven't accounted for.
The text was updated successfully, but these errors were encountered: