We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Im seeing an issue animating toUp & toDown inside a scaled element. I created a twiddle that reproduces the issue.
toUp
toDown
https://ember-twiddle.com/6643b76f2cd4b6ba18478c147483116a/36f8613a9b6294e8fa9ffe1fd889f5f1f1f7c070
Im assuming that the scale is affecting the calculations that liquid fire uses to move the elements around.
I was able to work around it by manually setting the height of the liquid children.
https://ember-twiddle.com/6643b76f2cd4b6ba18478c147483116a
But Im wondering if its possible to have liquid-fire handle this using getBoundingClientRect()?
getBoundingClientRect()
The text was updated successfully, but these errors were encountered:
For added validation, here's a video demonstrating the issue in the official liquid-fire docs liquid-bind demo:
https://drive.google.com/file/d/0B0d18uPcDZMlLVU3TW00YnRIQlE/view?usp=sharing
Sorry, something went wrong.
No branches or pull requests
Im seeing an issue animating
toUp
&toDown
inside a scaled element. I created a twiddle that reproduces the issue.https://ember-twiddle.com/6643b76f2cd4b6ba18478c147483116a/36f8613a9b6294e8fa9ffe1fd889f5f1f1f7c070
Im assuming that the scale is affecting the calculations that liquid fire uses to move the elements around.
I was able to work around it by manually setting the height of the liquid children.
https://ember-twiddle.com/6643b76f2cd4b6ba18478c147483116a
But Im wondering if its possible to have liquid-fire handle this using
getBoundingClientRect()
?The text was updated successfully, but these errors were encountered: