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I've recently run into this issue (sort of) in combination with bevy_egui when trying to make a model editor based on the egui demo lib. I created a repro demonstrating the issue here where it became evident that wants_pointer_input actually does return true when the mouse is above a panel, but not on mouse down. So I'm not really sure how to proceed.
Sorry for the ping @emilk, but what is the intended behavior here? It really feels like panels should continue blocking pointer input even which clicked/dragged. While in the dragging state you can't interact with any other elements until released anyway. 🙂
Describe the bug
To Reproduce
Steps to reproduce the behavior:
wants_pointer_input()
is falseExpected behavior
wants_pointer_input()
is trueDesktop (please complete the following information):
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