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[1.4.169.2][2020/04/20]
* Change the 'Damage Avoidance' subsection to be collapsed by default
* Fix parsing on Assailum helmet
[1.4.169.1][2020/04/20]
* Add support for Catalysts on items crafted in PoB or Uniques in the item list
* Add support for enemy armour and physical damage reduction calculations for hits and Impales
* Added Sirus to boss list as he has a 100% more armour multiplier
* Add support for dual influence item crafting
* Add support for Snipe on the Assailum unique helmet
* Add support for Split Personality unique jewel
* Add 2 new Spectre types
* Redemption Sentry
* Baranite Thaumaturge
* Add "Are you Channelling?" checkbox to support new cluster notables
* Add support for Violent Retaliation, Vicious Skewering and Rapid Infusion
* Add support for Life/ES/Mana Gain on Block
* Add support for more damage avoidance calculations
* Add option to select number of overlapping pods for Toxic Rain
* Add support for breakdown of DoT more multipliers and aura effect
* Add build name in title bar of PoB window and config to turn this off
* Add attributes to the Node/Item Power sorting list
* Add support for mods based on "UsingLifeFlask" and "UsingManaFlask"
* Improve support for ignite duration breakdown
* Update XP to take into account higher possible mob levels
* Update mine throwing time from 0.25s to 0.3s
* Fix Hungry Loop crash when socketed with Barrage Support
* Fix crash when hovering over the stat breakdown for stats that came from Cluster jewel Keystones
* Fix crash related to ticking the Lightning Golem aura
* Fix crash when sorting the unique item list
* Fix crash caused by Elusive stack overflow
* Fix item and gem importer to work properly with Barrage Support and some Cluster jewels
* Fix Fractal Thoughts mods not applying correctly
* Fix Mask of the Tribunal mana reservation mod not working
* Fix Vaal Timeless jewel to disable stats on nodes in its radius
* Fix wording on Blue and Green Nightmare jewels
* Fix Doomfletch and Doomfletch Prism
* Fix bug where crafted and custom modifiers disappeared from custom items when prefix or suffixes were changed
* Fix Master of Metal not applying correctly and being limited to 9 stacks
* Fix Impale stacks not being adjustable
* Fix tooltip issue when hovering over some Cluster jewel notables
* Fix mod on Fortress Covenant
* Fix Perquil's Toe not working properly
* Fix support for Juggernaut's "cannot be slowed below base speed" mod
* Fix rendering of Medium Cluster jewels with 3 notables
* Fix Thread of Hope not importing correctly
* Fix Replenishing Presence not stacking correctly
* Fix Purposeful Harbinger incorrectly scaling some skills
[1.4.167.2][2020/03/24]
* Fix crash related to Oni-Goroshi
* Fix crash related to number of brands attached to enemy
* Fix parsing for One With Nothing Cluster Jewel
* Fix increased effect of small passive skills applying to notables
[1.4.167.1][2020/03/23]
* Update uniques with changes from 3.10
* Add support for Arcane Cloak, Spellslinger, and Archmage Support
* Add the unique cluster jewels
* Add support for more Notables (life as extra armour, heralds, life regen)
* Add support for calculations from forking projectiles
* Add parsing for minion abyss jewel mods
* Add radius for Stormbind
* Small passives in Large and Medium Cluster Jewel wheels now have the correct node artwork
* Fix Minion Instability
* Fix crash when socketing a threshold jewel into a Cluster Jewel socket
* Fix crash occurring when opening old builds that used the checkbox for "Are you Stationary"
* Fix parsing for guard skill cooldown on tree
* Fix the Darkscorn and weapon mod for more damage with ailments, which was also applying to attacks
* Fix Hierophant's Sign of Purpose mod only applying "enemies take increased damage" to brand skills
* Fix small Cluster Jewels allowing 2 notables
* Fix ordering of notables in Cluster Jewel wheels
* Fix node location popups not correctly centring on the node in 3.10 passive trees
* Fix nodes allocated through Intuitive Leap and Thread of Hope not remaining allocated after loading the build
* Disabled attribute Cluster Jewel types
[1.4.162.2][2020/03/15]
* Fix opening build crash
[1.4.162.1][2020/03/15]
* Add support for Cluster Jewels on the tree
* Add support for many of the new Notables from Cluster Jewels
* Add new 3.10 skill gems and skill gem balance tweaks
* Full support for Kinetic Bolt, Stormbind Bladeblast and Second Wind
* Arcane Cloak, Spellslinger and Archmage Support are not supported properly for DPS calculations
* Add new 3.10 uniques
* Add back oils to tree, now with a picture of the oil on the notable
* Add Paradoxica to unique selection menu
* Add support for "if you have Stunned an Enemy Recently"
* Add support for active brand limit and Sign of Purpose
* Add conditional more multiplier of Groundslam for nearby enemies
* Add support for mana spent recently mods
* Add support for Unencumbered from the Hollow Palm Keystone
* Add Perforate DPS calculations in Blood Stance
* Update elusive values to 3.10
* Update temple jewels to their 3.10 variants
* Fix Rigwalds Curse with 3.10 passive tree nodes
* Fix typo in Ascendant Deadeye/Longshot notable
* Fix parsing of mods applied to spell skills
* Fix Slayer Impact node calculation
* Fix parsing of warcry cooldown override on Al Dhih
* Fix Ballista placement speed
* Consolidate resistances into single line in sidebar
[1.4.159.1][2020/03/12]
* Fixed weapon ailment modifiers not correctly applying
* Fixed some Two Handed Weapon modifiers incorrectly applying to One Handed Weapons instead
[1.4.158.1][2020/03/12]
* Add 3.10 passive skill tree
[1.4.157.7][2020/02/29]
* Fix crash related to hovering over Bone Armour in the skills tab
[1.4.157.6][2020/02/26]
* Revert fix for Rage as it breaks other skills
[1.4.157.5][2020/02/25]
* Add full search capability to all dropdown lists
* Items copied into PoB now retain their quality if above 20%
* Add support for Infernal Legion with Skitterbots
* Add support for shotgunning with Shattering Steel
* Add support for the timed buff granted by Chieftain's "Ngamahu, Flame's Advance" notable
* Add support for a mod on Chieftain's "Valako, Storm's Embrace" notable
* Add support for a mod on Chieftain's "Tasalio, Cleansing Water" notable
* Add support for a mod on Berserker's "War Bringer" notable
* Add support for a mod on Assassin's "Opportunistic" notable
* Add support for "per minion" modifiers on Necromancer's Bone Barrier notable
* Add Energy Shield to the sidebar for minion skills
* Add support for "Enemies Frozen by you take X% increased Damage" mod on Taryn's Shiver
* Add support for "if you've stopped taking Damage Over Time Recently" pantheon mod
* Add support for Fire DoT Multiplier on Awakened Burning Damage, Burning Arrow and Vaal Burning Arrow
* Add support for Shockwave Support's quality stats
* Add Pride to list of auras on Aul's Uprising
* Change resistance colours in the sidebar
* Update text on some uniques
* Fix Sporeguard Fungal Ground mod parsing
* Fix a bug where the source name of skills for ailments could be incorrect
* Fix chill calculations when using Elemental Focus
* Fix Rage Support and other sources of Rage not granting Movement Speed
* Fix "Socketed Skill Gems get a X% Mana Multiplier" modifier not working on skills which reserve mana
* Fix chance to deal Double Damage on Paradoxica and Frostbreath
* Fix default gem level for gems with a max level below 20
* Fix Close Combat weapon checks
* Fix Sanctuary node not being able to be anointed
* Fix Nightblade weapon checks
* Fix Elusive mod persisting if the checkbox was ticked and the source to generate Elusive was taken away
* Fix incorrect calculations of Active Totem Limit
* Fix many configuration options that didn't work for minion granted effects
* Blade count for spectres' Blade Vortex
* Spectres' curses
* Ursa's Rallying Cry
* Holy Relic's Aura
* Lightning Golem's Aura
* Fix Ensnaring Arrow's damage debuff incorrectly stacking 3 times
* Fix incorrect calculation of auras and curses granted by minions
[1.4.157.4][2020/02/11]
* Add support for increased Effect of Arcane Surge
* Add support for Brand Attachment range
* Add support for Awakened Spell Echo's chance to deal Double Damage on final repeat
* Fix support for Crimson Dance
* Update wording on Staves
* Corrected many uniques that wrongly got legacy variants and updated wordings
[1.4.157.3][2020/02/10]
* Fix scrolling on dropdown boxes
* Fix CombinedDPS showing up on all skills
[1.4.157.2][2020/02/10]
* Add support for the Barrage Support skill gem
* Add support for Ensnaring Arrow
* Add support for Thread of Hope
* Add support for Crimson Dance and amount of bleeds on enemy
* Partial support for Timeless jewels
* Brutal Restraint (Maraketh) and Lethal Pride (Karui) now provide stats when allocating small nodes on the tree
* Elegant Hubris (Eternal) now negates all stats gained from nodes in its radius other than keystones
* Add support for Void Shot granted by the Voidfletcher unique quiver
* Add support for in-game jewel radius sprites
* Add parsing for -res and increased phys damage delve helmet mods
* Add support for "against Chilled or Frozen Enemies" mod
* Add breakdown for Curse Effect for Curse Skills
* Add breakdown for Aura Effect for Aura Skills
* Add breakdown for "Base from Armours" row for ES/Armour/Evasion
* Add colours to the resistances' label on the side bar
* Add Ctrl-Right and Ctrl-Left to text fields (skip words)
* Add list of recently imported accounts to the Import/Export Build tab
* Add parsing for Elusive mod on boots
* Add support for "Ignites you inflict deal Damage faster" mod
* Add support for "Fortify Buffs you create instead grant 30% more Evasion Rating" mod
* Add missing "increased Flask Charges gained" mod to Nomad unique belt
* Add support for Fungal Ground from Sporeguard unique body armour
* Add Bone Armour and Mirage Warriors to skill pool
* Add 15 fuses to Explosive Arrow drop-down list
* Cap max elemental resistance at 90
* Fix mods for many old jewels
* Fix Spreading Rot jewel
* Fix Chin Sol's mods
* Fix quality mods on Awakened Swift Affliction and Awakened Unbound Ailments
* Fix Arctic Breath's cold dot not being modified by area damage mods
* Fix Transfiguration of Mind interaction bug with Crown of Eyes
* Fix parsing for travel skill mods
[1.4.157.1][2019/12/21]
* Added a new unique item, The Savior
* Added the ability to show only non-Awakened supports (or only Awakened supports!); the option can be found in the
Skills tab under the socket group list
* Added sources of increased maximum resistances to now show up in the resistance breakdown window
* Add unique changes from 3.7
* Fix issue where gem levels would get reset on loading or importing a build
* Implicits on items that are copied from in-game are now correctly handled. Additionally, the ability of the program
to determine if modifiers on copied items are enchantments, implicits or explicits has been greatly improved,
and should almost always be correct; also, applying enchantments to items with implicits will now work correctly.
* Fix + gem level mods on new influence amulets to now work properly
* Fix Fractal Thoughts increased dex mod to now work properly
* Fix support for old Red Nightmare mod wording
* Fix ailment calculation crash
[1.4.155.1][2019/12/16]
* Added the following new gems:
* Artillery Ballista
* Ensnaring Arrow
* Shrapnel Ballista
* Arrow Nova
* Barrage (does not give accurate damage numbers)
* Greater Volley
* The 35 new Awakened support gems
* Applied the skill reworks and balance changes for 3.9.0
* Updated item bases, mods, and enchantments for 3.9.0
* Added new influence bases to crafting window
* Fix all Oils on tree to have correct values
* Add more detailed breakdown for shock and chill
[1.4.153.2][2019/12/14]
* Re-add Oils to tree
* Add support for Ghost Shrouds
* Add support for increased Ancestor Totem buff effect
* Add support for Ritual of Awakening Hierophant node
* Add support for 3 mods on Watchers Eye
* Add Impale damage to Combined DPS sort option
* Update Boss resistance values to 3.9 levels
* Add Bleed DPS to sorting option
* Add new spectres to the spectre library
* Kraityn's Sentry, Chrome-infused Chimeral, Vaal Slayer, Primeval Hunter, Archer Statue, Crazed Driver
* Add new spectre skills to library
* Blast Rain, Elemental Hit Fire, Barrage, Ice Shot, Unearth, Tornado Shot, Flame Surge
* Fix mod support for Chains of Command
* Add Astral Projector Unique Ring (3.9 preview)
* Fix rage granting damage to unarmed attacks
* Fix UI on passive tree being too large for some resolutions
* Fix node power not respecting your colour choice for highlighting
* Add area tag to Perforate
* Fix uniques with duplicate mods
* Re-add Death's Harp back in
* Update Snakepit Unique Ring
[1.4.153.1][2019/12/12]
* Add 3.9 Passive Tree
* Add 3.9 Unique Changes
* Add support for Ryslatha's Coil
* Add support for Perquil's Toe
* Add support for Vaal Arc Lucky Buff
* Add support for Chain of Command's mods
* Add support for Warcried recently
* Fix Minion DPS sorting bug for Uniques and tree
* Fix Toxic Rain/Rain of Arrows pierce bug
* Fix radius calculation for Jewels
* Fix Impale calculations for certain skills
* Barrage, Blade Flurry, Blast Rain, Double Strike, Lacerate, Scourge Arrow,
Cleave, Dual Strike, Riposte, Viper Strike, Static Strike
* Counter-attack skills now show proper damage for each hit instead of DPS when using Impale
* Update many uniques that had incorrect wordings
VERSION[1.4.152.8][2019/12/09]
* Add Support for Greater Spell Echo
* Widen manage passives trees drop down box
* Rampage now appears as a box on the configs page
* Show Impale DPS in sidebar for minions
* Add The Ivory Tower Body armour (3.9 preview)
* Add Mistwall Buckler Shield (3.9 preview)
* Add support for Manastorm's lightning damage buff
* Add support for Arborix and its mods
* Add support for Augyre and its mods
* Add support for Vulconus and its mods
* Add support for new Coated Shrapnel mod
* Add support for Inquisitors increased damage on consecrated ground Sanctuary node
* Add support for Golem Commanders increased damage node
* Add increased area rampage mod support on Sinvicta's Mettle
* Add proper support for Champions' Master of Metal node (set the number of impales for this to work)
* Add Carrion golem to list of golems that work with primordial harmony
* Add Bane of Legends node attack speed buff
* Add tooltip to Rage to list its effects
* Update Edge of Madness
* Fix Delve more bleed and poison damage mods to only apply to attacks and give more realistic damage numbers
VERSION[1.4.152.7][2019/12/03]
* Add sorting for DPS including Impale and average hit damage
* Add Impale DPS breakdown numbers
* Change Impale DPS display in sidebar to make it more clear
* Fix Primordial chain golem damage not working properly
* Fix withering touch not applying withered damage increases
* Fix Eternity shroud Elemental as Extra Chaos roll
* Fix crash related to Impale calculations for Shield charge and Spectral Shield Throw
VERSION[1.4.152.6][2019/12/02]
* Fully implement impale DPS calculations
* Support for increased buff effect per golem and damage per golem
* Update uniques with changes 3.8
* Add new 3.9 uniques and changes from teasers so far
* Added 100% increased crit chance from consecrated ground
* Add support for Triad Grips
* Add support for spell dodge boot enchant
* Add support for remaining fossil mods
* Cap shock effect at 50%
* Fix totem limits
* Fix elemental hit threshold gems again
* Fix double damage on heavy strike
* Fix minion resistance on Raise Spectre gem
* Fix Bones of Ullr mod
* Fix Perandus Signet mod
* Fix Red Nightmare block chance
* Trim image file sizes
VERSION[1.4.152.5][2019/10/08]
* Withered debuff now appears on the config page
* Ignite DPS for node power now works
* Fixed some of the wording for impale
* Added Impale chance and damage multiplier to the side bar so it will now show the differences when
choosing impale gems or impale nodes on the tree
* Added a feature requests section to the README.md file
VERSION[1.4.152.4][2019/10/08]
* Readded +1 to socketed gems mod on daggers
* Add parsing for max chaos resistance
* Combat focus now works properly with Elemental Hit and Wild Strike
VERSION[1.4.152.3][2019/10/06]
* Implemented logic for melee distance scaling attack multipliers (Close combat and Slayers Impact node)
* Add counterattack double damage bonus from Gladiators Painforged node
* Implement parsing for all of Slayer's nodes
* Add support for Assassins Mistwalker node and Ascendants node for Assassin
* Add support for travel skills cooldown recovery
* Add Badge of Brotherhood mod parsing
* Add incremental shock values instead of the default locked value of 50%
VERSION[1.4.152.2][2019/10/05]
* Added a display for current Elusive effect in the Calcs tab, which only shows up while Elusive.
* Nightblade Support now gives Crit Multi and Base Crit Chance to attacks while using Claws or Daggers.
* Elusive is implemented specifically for Claws/Daggers on Nightblade, and is added as a global Skill Mod
for Withering Step and any future gems which give the stat.
* Added Vermillion ring base
VERSION[1.4.152.1][2019/10/05]
* Updates uniques with 3.8 Changes
* Adds new 3.8 uniques
* Fix tempered flesh/mind not working
* Fix minion regen nodes on the tree not being parsed correctly
* Not all unique mods are parsed correctly
VERSION[1.4.152][2019/09/15]
* Added support for anointments that grant notable passives
* Added support for Transfiguration of Body/Mind/Soul
* Added missing Legion uniques, and applied unique balance changes from 3.7 (thanks PJacek)
* Added the missing bonuses from the Feeding Frenzy buff
* Added the following spectres to the spectre library:
* Desecrated Saint
* Foreman
* Freezing Wolf
* Lunaris Concubine
* Lunarsworn Wintermage
* Slave Driver
* Fixed modifiers to Golem buff effect not applying to the buff from Summon Carrion Golem
VERSION[1.4.151][2019/09/09]
* Fixed error with Minion Instability
VERSION[1.4.150][2019/09/09]
* Added the following new gems:
* Cobra Lash
* Icicle Mine
* Pestilent Strike
* Plague Bearer (mostly non-functional)
* Stormblast Mine
* Summon Carrion Golem
* Summon Skitterbots
* Venom Gyre
* Withering Step (non-functional)
* Charged Mines
* Deathmark (The enemy can be set as Deathmarked in the Skill Options section of the Configuration tab)
* Feeding Frenzy (Feeding Frenzy can be activated in Skill Options)
* High-Impact Mine
* Infernal Legion
* Meat Shield (The enemy can be set as being "Near you" in Skill Options)
* Nightblade (non-functional)
* Swift Assembly
* Added support for the new Mine changes:
* When a Mine skill is selected, a new Active Mines option appears
* The skill's Mana Reservation will be multiplied by the number of Active Mines specified
* The various Mine auras are all supported; the stack count is determined by the Active Mines option
* Applied the skill reworks and balance changes for 3.8.0
* Updated item bases, mods, and enchantments for 3.8.0
* Added support for global Spell Skill Gem modifiers, and updated the +X Staff rare templates
* Updated minion Accuracy values
* Added support for the Added Chaos Damage granted by Despair
* The additional Critical Strike Chance granted by Assassin's Mark now works correctly
* The "less Mana Cost of Skills" stat on Sanctuary of Thought no longer incorrectly affects Mana Reservation
* "+X to level of all Minion Skill Gems" no longer incorrectly applies to Support Gems
VERSION[1.4.149][2019/09/05]
* Fixed Vaal Pact not working
VERSION[1.4.148][2019/09/05]
* Fixed crash with Resolute Technique
* Fixed Poison DPS not being calculated
VERSION[1.4.147][2019/09/05]
* Added 3.8.0 passive tree
VERSION[1.4.146][2019/06/09]
* Fixed Blood and Sand having the wrong maximum gem level
VERSION[1.4.145][2019/06/09]
* Fixed passive tree art
VERSION[1.4.144][2019/06/09]
* Updated passive tree
* Fixed Shield Charge not getting the correct damage stats
VERSION[1.4.143][2019/06/09]
* Fixed various weapon modifiers not working correctly
* Fixed error that could occur when comparing 3.6 and 3.7 trees
* Fixed the chain count modifier on Snakepit not applying correctly
VERSION[1.4.142][2019/06/09]
* Added the following new gems:
* Berserk
* Bladestorm (the buffs from the storms can be enabled in the Skill Options section of the Configuration tab)
* Blood and Sand (you can switch stances in Skill Options)
* Chain Hook
* Dash
* Flesh and Stone (you can switch stances in Skill Options)
* Frostblink
* Perforate
* Precision
* Pride
* Steelskin
* Close Combat (mostly non-functional)
* Impale (the Impale mechanic is still unsupported)
* Pulverise
* Rage
* Shockwave
* Applied the skill reworks and balance changes for 3.7.0
* Note that Cast While Channelling will not work correctly for the time being due to some significant changes
* Updated item bases and mods for 3.7.0
* Applied the accuracy changes from 3.7.0
VERSION[1.4.141][2019/06/06]
* Fixed Rage degeneration applying incorrectly (again)
VERSION[1.4.140][2019/06/06]
* Fixed Rage degeneration applying incorrectly
VERSION[1.4.139][2019/06/06]
* The Rage option in the Configuration tab will now correctly show when the relevant passives are allocated
VERSION[1.4.138][2019/06/05]
* Passive tree updated to 3.7.0
* Added support for multiple passive tree versions in one build:
* Trees in existing builds will default to the 3.6 tree
* New builds (or new trees in existing builds) will use the 3.7 tree
* Old trees can be converted to the latest version using a button that will appear at the bottom of the
Tree tab when viewing an old tree; this creates a copy of the tree, so you can switch back if needed
VERSION[1.4.137][2019/04/10]
* Fixed issue preventing Cast while Channelling from working correctly
VERSION[1.4.136][2019/04/07]
* You can now import characters from the console realms
* Updated item mods and skill gems to account for changes in recent patches
* Fixed issue preventing Icestorm's duration from scaling from Intelligence
VERSION[1.4.135][2019/03/14]
* Fixed crafted mods on imported items not being recognised
* Storm Call now correctly shows DPS instead of just average damage
VERSION[1.4.134][2019/03/12]
* Fixed various issues with importing fractured and synthesised items
* Fixed issues with stat comparisons in weapon tooltips
VERSION[1.4.133][2019/03/12]
* The debuff durations of Bane and Soulrend are now correctly affected by Temporal Chains
* Bane is now correctly affected by modifiers to Curse Skills
* Synthesised items can now be imported
VERSION[1.4.132][2019/03/10]
* Added the following new gems:
* Bane
* Divine Ire
* Purifying Flame
* Malevolence
* Soulrend
* Wave of Conviction (the type of Exposure being applied can be set in the Configuration tab)
* Zealotry
* Energy Leech
* Intensify (Intensity stacks can be set in the Configuration tab)
* Unleash (does not currently affect DPS)
* Applied the reworks for the following gems:
* Holy Flame Totem
* Storm Burst (DPS calculation isn't currently accurate)
* Infused Channelling (Infusion can be enabled in the Configuration tab)
* Added the following skills and supports from uniques:
* Lightning Aegis
* Precision
* Blessing (the aura and reservation durations for supported skills can be found in the Calcs tab)
* Applied all skill balance changes for 3.6
* Added the following 3.6 uniques: (thanks PJacek)
* Circle of Regret
* The Eternity Shroud
* Garb of the Ephemeral (Divinity can be enabled in the Configuration tab)
* Maloney's Mechanism
* Offering of the Serpent
* Vixen's Entrapment
* Updated the passive tree
* Updated item bases and mods for 3.6
* Winter Orb's hit rate is now correctly affected by modifiers to Cast Speed
VERSION[1.4.131][2019/03/08]
* Updated boss curse effect penalty
* Removed min/max Crit Chance limits
* Fixed the passive tree node location popup showing the wrong locations
VERSION[1.4.130][2019/03/07]
* Passive tree updated to 3.6
* Added the following 3.6 uniques: (thanks PJacek)
* Bottled Faith
* Circle of Nostalgia
* Hyrri's Truth (except the Precision skill)
* March of the Legion (except the Blessing support)
* Mask of the Tribunal
* Nebulis
* Perepiteia (except the Lightning Aegis skill)
* Storm's Gift
* Added most 3.5 uniques (thanks Patchumz and PJacek)
* Added support for Energy Shield Leech
* The stat comparisons in tooltips for non-equipped two handed weapons now show the changes from replacing both
weapons if you are dual wielding, rather than your main hand weapon only
* Added base radius values for Dark Pact (24), Vaal Blight (20), and Wither (18)
* Fixed issue preventing local life on hit modifiers from working correctly
* Storm Call now shows DPS as well as average damage
* Decay DPS is now only shown if the skill can deal Chaos Damage
* Fixed error when trying to add a custom modifier to Abyss Jewels
VERSION[1.4.129][2019/01/13]
* "while Focussed" modifiers are now correctly recognised
* "+X to minimum Endurance Charges" now works correctly
VERSION[1.4.128][2019/01/11]
* Fixed issue preventing Empower and Enhance supports from working
VERSION[1.4.127][2019/01/06]
* Fixed error when showing tooltip for Abyssal Cry
* Fixed error when Gruthkul's Pelt is used in builds that contain spells
* Fixed error when opening builds containing certain Spectres
VERSION[1.4.126][2019/01/04]
* Fixed mana cost multipliers on support gems not applying
VERSION[1.4.125][2019/01/04]
* Fixed Blasphemy mana reservation
* Fixed error that sometimes occurred when adding gems
VERSION[1.4.124][2019/01/03]
* Hovering over a gem in the Skills tab will now show the gem's full tooltip, including stats
* Fixed new issue causing Configuration tab options to not appear
VERSION[1.4.123][2019/01/02]
* Fixed issue causing Configuration tab options to sometimes fail to appear when appropriate
* Fixed error when adding crafted modifiers to items
VERSION[1.4.122][2019/01/01]
* Updated the crafting bench options for 3.5
* Added support for most of the new craft modifiers
* Applied the weapon restriction changes from 3.5
* Adrenaline can now always be enabled (as it is no longer exclusive to Champion)
* Fixed issue with modifiers to socketed gem level applying twice
VERSION[1.4.121][2018/12/12]
* Applied the unique balance changes for 3.5
* Added base radius values for Vortex (20), Armageddon Brand (18/8), Winter Orb (16), and the Banner skills (40)
* Fixed issue with certain conditional skill stats not working correctly
* This notably caused Elemental Hit to deal all elements at once
VERSION[1.4.120][2018/12/11]
* Added skill parts to Shattering Steel to show both projectile and cone damage
* Fixed Claw Crit Chance conversion from Rigwald's Curse
* Fixed node power calculations for minion builds
VERSION[1.4.119][2018/12/09]
* Added additional skill parts to Ice Spear to simulate all projectiles hitting the target
* Added support for the various Brand and Banner-related passive skills
* Fixed issue with node power generating incorrectly for certain builds
* Fixed Vortex showing an infinite cast rate
* Fixed removable charge counts being incorrectly calculated; this affected Discharge's DPS
* Fixed Vile Toxins' damage bonus not applying
VERSION[1.4.118][2018/12/09]
* Added the following new gems:
* Armageddon Brand
* Storm Brand
* Brand Recall
* Dread Banner
* War Banner
* Lancing Steel
* Shattering Steel
* Winter Orb
* Bonechill (partial; only the Cold Damage Taken over Time portion works)
* Multiple Totems
* Applied all skill balance changes for 3.5
* Applied all item base balance changes for 3.5
* Updated/added many uniques from Incursion and Delve (thanks PJacek)
* Corrected the implicits on a number of unique swords (thanks baranio)
* Fixed the rolls on Impresence's Armour modifier (thanks nathanrobb)
* Removed errant "Cannot be Frozen" modifier from Crystal Vault (thanks bblarney)
* Fixed certain curse stats having the wrong sign (positive instead of negative, or vice versa)
* Fixed some remaining cases of modifiers being attributed to the wrong skill gem in the Calcs tab
* The Virulence bonuses for Herald of Agony's Agony Crawler no longer incorrectly apply to Phantasms
* Fixed loading of 2.6 builds
VERSION[1.4.117][2018/12/06]
* Passive tree updated to 3.5
* Added support for Far Shot, and the related Ascendant Deadeye projectile damage scaling
VERSION[1.4.116][2018/10/31]
* Vaal Arc's Chain damage bonus now works correctly
* Fixed the leech percentage on Blood Rage
* Fixed the Damage penalty on Spell Totem Support
VERSION[1.4.115][2018/10/29]
* Added the following spectres to the spectre library:
* Bone Husk
* Bone Stalker
* Colossus Crusher
* Risen Vaal Fanatic (all variants)
* Stoneskin Flayer
* Fixed the Slam and Crusade Slam abilities used by Sentinels
* Fixed Temporal Chains' Effects Expire Slower stat
* Fixed error when using Summoned Ursa's Rallying Cry skill
* Fixed an issue where modifiers from skills sometimes had the wrong source in the Calcs tab
VERSION[1.4.114][2018/10/27]
* Added the following minions:
* Bestial Rhoa
* Bestial Snake
* Bestial Ursa
* You can enable the Rallying Cry skill in the Skill Options section of the Configuration tab
* Added the following spectres to the spectre library:
* Enhanced Vaal Fallen (the DPS for their Elemental Hit skill might not be correct)
* Kiln Mother
* Fixed the Cast Speed from Haste not applying correctly
* Fixed Spectre's Curse skills not working correctly
* Fixed Assassin's Mark's Crit Multiplier stat
* Fixed the missing DPS multiplier on Ice Golem's Cyclone skill
* Fixed the interaction between Unnatural Instinct and Might of the Meek
VERSION[1.4.113][2018/10/26]
* Added the following spectres to the spectre library:
* Host Chieftain
* Risen Vaal Advocate (Physical)
* Risen Vaal Advocate (Fire)
* Risen Vaal Advocate (Chaos)
* Fixed the missing Cyclone skill on Dancing Dervish
* Fixed more instances of buff effects not applying (Vaal Ancestral Warchief, Lightning Golem's Wrath)
VERSION[1.4.112][2018/10/26]
* Fixed a bug preventing certain buff/aura affects from applying; this affected Herald of Agony, Haste, and Vaal RF
VERSION[1.4.111][2018/10/26]
* Vaal Earthquake's DPS should now be calculated correctly
* Fixed error with "X of the Grave" glove enchantments
* Fixed error when loading a build with Vaal Double Strike
VERSION[1.4.110][2018/10/26]
As of this update I am once again able to add and update minions/spectres, which hadn't been possible since 3.0:
* Added the following minions:
* Agony Crawler (Herald of Agony)
* You can set the Virulence stack count in the Skill Options section of the Configuration tab
* Sentinel of Purity (Herald of Purity)
* Sentinel of Dominance (Dominating Blow; only the Normal variant)
* Holy Relic
* You can enable the regeneration aura in the Skill Options section of the Configuration tab
* Summoned Phantasm (including Soulwrest's Summon Phantasm skill)
* Added the following spectres to the spectre library:
* Alpine Shaman
* Frost Sentinel
* Kitava's Herald
* Risen Vaal Advocate (Lightning)
* Sandworn Slaves
* Solar Guard
* Solaris Champion
* Tukohama's Vanguard
* The stage count for the Scorching Ray Totem can be set in the Skill Options section of the Configuration tab
* Wicker Man
* Minion Accuracy values are now more correct
* Minion Armour values are now calculated and displayed in the Calcs tab
VERSION[1.4.109][2018/10/25]
* Applied the skill changes from 3.4.2
* Updated the passive tree export links to 3.4
* Added support for Hierophant's Illuminated Devotion
* The increased Damage per Block Chance Elder Shield modifier is now correctly recognised
* Fixed error that occurred when importing weapons with Abyssal Sockets
VERSION[1.4.108][2018/09/08]
* Applied the skill and enchantment fixes from 3.4.1
* The "more Physical Damage over Time" stat on Vicious Projectiles no longer incorrectly applies to Poison
* This issue resulted in significantly overstated DPS for most Projectile Poison builds; I apologise for any inconvenience
and/or shattered dreams resulting from this oversight
* The buffs from the Vaal and non-Vaal Ancestral Warchief skills no longer stack
* The passive tree can do longer be dragged infinitely in any direction
VERSION[1.4.107][2018/09/01]
* The per-stage bonus for Scourge Arrow now correctly applies to the thorn arrows
VERSION[1.4.106][2018/09/01]
* Added support for the "50% less X Damage" modifiers on the Combat Focus jewels
VERSION[1.4.105][2018/09/01]
* Added Helmet enchantments for the new skills
* Applied balance changes to existing unique items
* Applied the change to base Trap Throwing Time from 3.4
VERSION[1.4.104][2018/09/01]
* Fixed error message caused by Spiritual Command
VERSION[1.4.103][2018/09/01]
* Added the following new uniques:
* Aul's Uprising
* Cerberus Limb
* Chaber Cairn
* Curtain Call
* Demon Stitcher
* The Eternal Apple
* Geofri's Legacy
* The Grey Spire
* Mark of Submission
* Perquil's Toe
* The Primordial Chain
* Soulwrest (except the Summon Phantasm skill)
* Unnatural Instinct
* Command of the Pit
* Crown of the Tyrant
* Doryani's Delusion
* Hale Negator
* Updated item modifiers for crafting
* Added support for the "40% chance to deal 100% more Poison" modifier on Master Toxicist
* Gathering Winds now applies Tailwind to your Minions
* Modifiers to Minion Attack and Cast Speed are now correctly converted by Spiritual Command
VERSION[1.4.102][2018/09/01]
* Fixed issue preventing Total DPS from being calculated for dual wielding attack builds
* Toxic Rain's DoT is now affected by modifiers to Area Damage
VERSION[1.4.101][2018/09/01]
* Static Strike is now fully updated for 3.4
VERSION[1.4.100][2018/09/01]
* Consecrated Path and Smite are now correctly affected by Melee modifiers
* Earthquake's Aftershock damage multiplier now works correctly
VERSION[1.4.99][2018/09/01]
* Added the new skills for 3.4:
* Vaal Ancestral Warchief
* Consecrated Path
* Herald of Agony (except the Minion, sorry!)
* Herald of Purity (except the Minion)
* Smite
* Scourge Arrow
* Summon Holy Relic (except... the Minion)
* Toxic Rain
* Withering Touch
* Applied all changes to existing skills for 3.4
* Flesh Binder's Caustic Ground effect now works correctly
VERSION[1.4.98][2018/08/29]
* Modifiers to Damage over Time with Bow Skills now work correctly
* Acrobatics now works correctly
VERSION[1.4.97][2018/08/29]
* Passive tree updated to 3.4
* Other changes for 3.4 are still to come
* Vaal Righteous Fire is now correctly affected by modifiers to Area Damage
* Corrected the range of the explicit increased Spell Damage stat on Shimmeron
* Armour/Evasion/ES can no longer be negative
* Bubbling Flasks' Instant Recovery percentage is no longer incorrectly affected by Flask Effect modifiers (as in 2.6)
VERSION[1.4.96][2018/06/11]
* Fixed an issue preventing certain skill-specific modifiers from applying; particularly for skills used by Minions
* Notably, this fixes the Zombie Slam modifiers from Flesh Binder and Violent Dead
* The "+ to Level of Socketed AoE Gems" modifier now applies correctly
* Corrected the level requirement on Stormwall
* Cold Snap's DoT is now correctly affected by Area Damage modifiers
In other news, Path of Building has now been downloaded over 1,000,000 times!
VERSION[1.4.95][2018/06/08]
* Added the following new uniques:
* Sinvicta's Mettle
* Unyielding Flame
* Architect's Hand
* Transcendent Flesh
* Tempered Mind
* Transcendent Mind
* Tempered Spirit
* Transcendent Spirit
* Updated the rolls on many new uniques
* Updated the passive tree; in particular, this corrects the positioning of the Overcharged cluster
* You can now apply 2 corrupted implicits to an item
* Uniques in the unique database now show their source (if drop-limited) and upgrades (e.g. Prophecy/Blessing/Vial)
* Aura/buff/curse skills are now correctly enabled by default when importing
* Slavedriver's Hand now correctly converts Attack and Cast Speed modifiers to Trap Throwing Speed
VERSION[1.4.94][2018/06/03]
* Fixed several issues with sorting gems by DPS
* Updated the game version selector
* Trap Support no longer incorrectly has a cooldown
* Flamethrower Trap is now correctly affected by Area Damage modifiers
* Fixed issue preventing certain item-granted skills from working correctly
* Fixed error that could occur when adding item-granted skills (such as Aspects)
VERSION[1.4.93][2018/06/02]
* Applied the 3.3 changes to:
* Item bases and modifiers, including corrupted implicits
* Skill enchantments
* Unique items
* Fire, Ice, and Lightning Traps no longer incorrectly show a cooldown
* Removed non-functional option for Charged Dash
VERSION[1.4.92][2018/06/02]
* Added/updated all skill gems for 3.3
* Aura/buff/curse skills can now be enabled/disabled in the Skills tab independently of the skill gem itself
* Fixed the "Onslaught on Low Mana" modifier on Dance of the Offered and Omeyocan (thanks ExaltedShard)
* Quartz Infusion now correctly enables Phasing when you have Onslaught
* The "Used a Movement Skill Recently" option now correctly enables for all Movement skills
VERSION[1.4.91][2018/06/01]
* Added the missing limit to Pure Talent
* Slavedriver's hand no longer incorrectly converts Attack Speed modifiers to Trap Throwing Speed for Attack traps
* Fixed error when hovering over "Total Increased" in the Calcs tab on certain builds
VERSION[1.4.90][2018/05/31]
* Added the following announced uniques for 3.3:
* Zeel's Amplifier
* Soul Catcher
* Soul Ripper
* Added the following very old uniques:
* Eyes of the Greatwolf
* The Character Import process has been improved:
* The last account and character imported to the current build are now remembered
* The character list can now be filtered by league
* Ctrl+F now focuses the search fields in the Tree and Items tabs
* Added options to the Configuration tab for:
* # of Enemies Killed Recently
* # of Enemies Killed by Totems Recently
* # of Enemies Killed by Minions Recently
* Enabling the Elemental Equilibrium Map Modifier option now correctly shows the EE-related options
VERSION[1.4.89][2018/05/31]
* 3.2 Shadow passive trees will now migrate to 3.3 without a full reset
VERSION[1.4.88][2018/05/30]
* Sorting unique flasks by DPS now works correctly
* Fixed issue where Slavedriver's Hand was granting Blood Magic to all skills
* Fixed a rare issue in which nodes in Ascendant could be unallocated without properly removing dependent nodes
VERSION[1.4.87][2018/05/30]
* Passive tree updated to 3.3
* The unique items list can now be sorted by DPS
* Added the following announced uniques for 3.3:
* Combat Focus
* Earendel's Embrace
* Slavedriver's Hand
* Tempered Flesh
* Apep's Slumber
* Apep's Supremacy
* Coward's Chains
* Coward's Legacy
* Dance of the Offered
* Omeyocan
* Story of the Vaal (partial; random conversion is not supported)
* Fate of the Vaal (partial; random conversion is not supported)
* Mask of the Spirit Drinker
* Mask of the Stitched Demon
* Sacrificial Heart
* Zerphi's Heart
* Added the following uniques from mid-3.2:
* Chains of Command
* Corona Solaris
* Gluttony
* Added an option to the Configuration tab for "Have you Shattered an Enemy Recently"
* Added the missing league tags on the Bestiary uniques
* Modifiers to Action Speed (e.g. Tailwind) now correctly affect Trap Throwing Speed, Mine Laying Speed, and Totem Placement speed
* Projectile Weakness's added Knockback chance is now factored into the Knockback calculations
* The damage-per-Ailment-type modifier on Yoke of Suffering is now supported (thanks chollinger)
* The Global Physical Damage stat on Prismatic Eclipse is now correctly recognised
* The increased Damage to Pierced targets modifier on Drillneck is now correctly recognised
* Enlighten no longer incorrectly applies to skills granted by items
* Modifiers to Burning Damage no longer incorrectly apply to Poison sourced from Fire Damage
VERSION[1.4.86][2018/05/08]
* Fixed the importing of character passive trees
* The "no/all equipped items are corrupted" modifiers on Voll's/Malachai's Vision are now recognised correctly
* Fixed error when setting Spectre level above 100 (thanks Faust)
VERSION[1.4.85][2018/03/22]
* Added Helmet enchantments for Spectral Shield Throw and Tectonic Slam
* Added Light Radius Mod to the Other Defences section of the Calcs tab
* Fixed issue preventing additional Projectile enchantments for Bow skills from being recognised
* Fixed the conditional damage multiplier on Hypothermia
* Fixed an error that sometimes occurred when trying to craft a jewel
VERSION[1.4.84][2018/03/21]
* Added the following new uniques:
* All 16 uniques from the Bestiary bosses (including all granted skills and associated mechanics)
* Asenath's Chant
* The Effigon
* Hyrri's Demise
* Indigon (partial)
* Loreweave
* Malachai's Awakening
* Sanguine Gambol
* Voidforge (partial; the random extra damage cannot be simulated yet)
* Updated the modifier rolls on Panquetzaliztli
* Updated the modifier rolls on several other new uniques
* Updated the stat parsing to account for various stat wording changes made in 3.2
* Notably, this fixes the various additional Arrow/Projectile stats that were no longer being recognised
* Added support for the Icicle Burst skill granted by Cameria's Avarice
* Added options to the Configuration tab to override the number of Power/Frenzy/Endurance Charges used when they are enabled
* Added an option to the Configuration tab for "Energy Shield Recharge started Recently?"
* Fixed error caused by Zizaran trying to add mods onto an item
VERSION[1.4.83][2018/03/03]
* Added the following new uniques:
* Crystal Vault
* Dreadbeak
* Dreadsurge
* Duskblight
* Frostferno
* Geofri's Devotion
* Mark of the Elder
* Mark of the Red Covenant
* Mark of the Shaper
* Mirebough
* Sunspite
* Timetwist
* Wildwrap
* Winterweave
* Updated Doryani's Fist with the new stat wording; this stops it from incorrectly benefiting Spectral Shield Throw
VERSION[1.4.82][2018/03/03]
* Fixed a few odd UI glitches when using Summon Phantasm on Kill with an active skill that has multiple parts
* A side effect is that the sidebar stat box now expands upwards to fill any empty space below the main skill selector
VERSION[1.4.81][2018/03/02]
* Added the 3 new skill gems introduced in 3.2
* Summoned Phantasms are not fully supported, as their projectile spell cannot be added yet
* Applied the minion changes for 3.2
VERSION[1.4.80][2018/03/02]
* The maximum Chain count for chaining skills is now shown in the "Skill type-specific Stats" section of the Calcs tab
* Added an option to the Configuration tab for "# of times Skill has Chained"
* This allows all per-Chain modifiers to work, including Ricochet
* Added an option to the Configuration tab for "# of Poisons applied Recently"
* Added the following new uniques:
* The Nomad
* The Tactician
* Windshriek
VERSION[1.4.79][2018/03/01]
* Added an option to the Configuration tab for "Is there only one nearby Enemy?"
* Updated Gladiator's "Blocked a Hit from a Unique Enemy" option to reflect the 3.2 change ("Recently" -> "past 10 seconds")
* Added support for White Wind's "while your off hand is empty" condition (thanks chollinger)
* Rage is now correctly enabled when taking War Bringer
* The life loss from Rage is now factored into Life Regen
* Fixed the missing increased Physical Damage modifier on Cameria's Avarice
* Fixed the missing flat Physical Damage modifier on Disintegrator
* Vaal Summon Skeletons now correctly benefits from modifiers that apply to Summon Skeleton
* Updated the passive tree export links to 3.2.0
VERSION[1.4.78][2018/03/01]
* Passive tree updated to 3.2; most of the new nodes and mechanics are supported, with the notable exceptions being:
* Hierophant's Arcane Surge nodes
* Elementalist's Golem nodes
* Added support for action speed modifiers (Tailwind, Temporal Chains, Chill/Freeze)
* Added the following new uniques:
* Cameria's Avarice
* The Dancing Duo
* Stormfire
* Corrected the tooltip for the Intimidate option in 3.0 builds
VERSION[1.4.77][2018/02/24]
* Added Might of the Meek
* Improved the handling of radius jewels; this mainly addresses issues with overlapping jewels
* Notably, threshold jewels will now correctly handle nearby nodes that have converted attributes
VERSION[1.4.76][2018/02/23]
* Added Atziri's Reflection
* Unique items can now be made Elder/Shaper
* Corrected the stat ranges on Ahn's Might
* Prismatic Eclipse's "+ Melee Weapon Range per White Socket" modifier now works correctly
* The second variant selection on Watcher's Eye is now correctly preserved when the build is saved
* The artwork for the passive tree is now loaded asynchronously, which should improve startup time
VERSION[1.4.75][2018/02/22]
I apologise for the lack of updates recently; I hadn't had time to work on this, but I will be
putting in a fair bit of work over the coming weeks.
* Added the following uniques announced for 3.2:
* Disintegrator (including Siphoning Charge support)
* Gorgon's Gaze (excluding the Summon Petrification Statue skill)
* Voidfletcher (partial)
* Doedre's Malevolence
* Fox's Fortune
* Greedtrap
* Panquetzaliztli
* The Stormwall
* Craiceann's items will be implemented once I find out what the hell Crab Barriers are
* Added Helmet enchantments for the new skills added in 3.1
* Elder modifiers now correctly appear on crafted Shields
* Reservation calculations should now always be accurate when you have increased Mana Reserved
* Fixed error that could appear when editing certain Elder or Shaper items
* Intimidate's increased Damage bonus now correctly applies to Attack Damage only
* Oni-Goroshi's Her Embrace no longer persists after the item is unequipped
* Added support for the added Critical Strike Chance to Socketed Attacks/Spells stats on Shaper/Elder helmets
* The reduced Elemental Damage taken modifier on Nebuloch now functions correctly
* Hidden Potential's increased Damage modifier should now be correctly recognised
* Fixed the missing defences on Magna Eclipsis
* Fixed the typo in Beltimber Blade's name
* Corrected the Life roll on the Physical variant of Impresence
VERSION[1.4.74][2017/12/25]
* Added support for the Her Embrace buff granted by Oni-Goroshi
* It can be enabled using a new option in the Combat section of the Configuration tab
* You can now choose the aura modifiers on Watcher's Eye
* Added an option to the Configuration tab for "Have you Shocked an Enemy Recently?"
* Added an option to the Configuration tab for "Have you used a Minion Skill Recently?"
* The "Your X Damage can Poison" stats on Volkuur's Guidance should now be correctly recognised
* Fixed issue with the damage calculations for Bodyswap
* Fixed error caused by setting the travel distance option for Charged Dash
VERSION[1.4.73][2017/12/25]
* Fixed error that occurred when changing some items to Shaper or Elder
VERSION[1.4.72][2017/12/25]
* Added 2 Abyssal Socket variants to the Abyss league uniques
* Cremation now correctly benefits from modifiers to Area Damage
VERSION[1.4.71][2017/12/25]
This update adds full support for Abyss Jewels:
* You can now socket Abyss Jewels in items that have Abyssal Sockets
* Item modifiers that interact with Abyss Jewels are now supported
* Abyss Jewels can now be crafted using the "Craft item..." option
* Abyss Jewels socketed in items will now be imported when importing a character's Items and Skills
This update also adds support for item sockets:
* An item's sockets are now shown in the tooltip
* When editing an item you can now edit the sockets and links
* Item modifiers that interact with socket colours are now supported (e.g. Prismatic Eclipse)
This update also adds support for Shaper/Elder items:
* Item tooltips now indicate if an item is a Shaper or Elder Item
* These items will need to be re-imported to be recognised as such
* When editing a Normal, Magic or Rare item you can set the item to be Shaper or Elder
* When crafting an item, setting it to Shaper or Elder will enable the corresponding modifiers
Other changes:
* Added Oni-Goroshi
* Added support for the Elemental Penetration support provided by Shroud of the Lightless
* Corrected the Critical Strike Chance per Power Charge modifier on Shimmeron
* Corrected the radius values of several skills that were updated in 3.1
* Fixed exported passive tree links to use the correct tree version
VERSION[1.4.70][2017/12/17]
* Added the following new uniques:
* Ahn's Contempt
* Augyre
* Beltimber Blade
* Blasphemer's Grasp
* Detection/counting of equipped of Elder Items does not work yet
* Darkness Enthroned
* Does not function, as support for socketing Abyss Jewels in items is not implemented yet
* Hopeshredder
* Impresence (non-Cold variants)
* Inpulsa's Broken Heart (mostly non-functional for now)
* Lightpoacher (mostly non-functional; however Spirit Burst is supported)
* Magna Eclipsis
* Shimmeron
* Shroud of the Lightless
* Tombfist (mostly non-functional for now)
* Vulconus
* Added Corpse Explosion skill parts to the following skills:
* Bodyswap
* Cremation
* Detonate Dead (this allows the Spell part to benefit from Spell modifiers)
* Volatile Dead
* Updated rolls on many of the new uniques
* Added an option to the Configuration tab for "Are you always moving?"
* Corrected the maximum stack count for Wither (thanks DragoonZ)
* "Adds X to Y <Type> Damage to <Weapon> Attacks" stats should now be recognised correctly
* The "more Life" stat on Minion Life Support should now work correctly
VERSION[1.4.69][2017/12/09]
* Added the following new uniques:
* Balefire
* Cyclopean Coil