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This issue has been automatically marked as stale because there has been no activity in the past 2 years. It will be closed automatically if no further activity occurs in the next 7 days. Feel free to re-open at any time if this issue is still relevant.
At the moment the implementation of EGLConfig structures in EGL supports a single hardcoded config. Add support for different combinations of rgb+alpha+depth+stencil+msaa as possible in http://www.khronos.org/registry/webgl/specs/1.0/#WEBGLCONTEXTATTRIBUTES .
Investigate how to best expose premultipliedAlpha and preserveDrawingBuffer booleans through EGL.
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