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Wii64 seems to be creating non-standard 128KB .mpk save files, possibly similar to how the old Project64 v1.6's Jabo input plugin created non-standard 256KB .mpk files.
But the big problem is that, if you try to use an existing standard 32KB .mpk save file with Wii64, it'll straight-up overwrite it with an empty 128KB .mpk file.
The text was updated successfully, but these errors were encountered:
The way it works is that it'll format 4 memory paks into the one .mpk file.
One for each slot. That's why you can't load a 32KB file, it'll realise it's not the full size and it'll overwrite it.
Are you suggesting to change it to be one per controller slot?
Apologies for never updating this, but Extrems informed me of that very thing back in March over on the GC-Forever forums.
My reply was as follows which applies here as well:
Outside of making it use individual 32KB .mpk files per controller, would it be a rude suggestion to at least change the file extension to something like .4mpk or .4mk so as to differentiate it?
Wii64 seems to be creating non-standard 128KB .mpk save files, possibly similar to how the old Project64 v1.6's Jabo input plugin created non-standard 256KB .mpk files.
But the big problem is that, if you try to use an existing standard 32KB .mpk save file with Wii64, it'll straight-up overwrite it with an empty 128KB .mpk file.
The text was updated successfully, but these errors were encountered: