Commit fddd5ad
Jonah Williams
[Impeller] Use a device buffer for SkBitmap allocation, use Linear texture on Metal backend. (flutter#41374)
This reduces the cost of uploading the glyph atlas, as we can exploit metal's capabilies to create a texture from a device buffer and share the underlying memory with a linear texture. This also means that subsequent updates don't require uploads or copies either.
From scrolling through wonderous, this shaves off about 0.2 ms (0.6 ms -> 0.4 ms) of fresh atlas construction.1 parent ff92235 commit fddd5ad
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14 files changed
+275
-85
lines changed- impeller
- renderer
- backend
- metal
- vulkan
- typographer
- backends/skia
14 files changed
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