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MD4.c
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MD4.c
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/* ========================================================================== **
*
* MD4.c
*
* Copyright:
* Copyright (C) 2003-2005 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
*
* $Id: MD4.c,v 0.11 2005/06/08 18:35:05 crh Exp $
*
* -------------------------------------------------------------------------- **
*
* Description:
* Implements the MD4 hash algorithm, as described in RFC 1320.
*
* -------------------------------------------------------------------------- **
*
* License:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* -------------------------------------------------------------------------- **
*
* Notes:
*
* None of this will make any sense unless you're studying RFC 1320 as you
* read the code.
*
* MD4 is described in RFC 1320 (which superceeds RFC 1186).
* The MD*5* algorithm is described in RFC 1321 (that's 1320 + 1).
* MD4 is very similar to MD5, but not quite similar enough to justify
* putting the two into a single module.
*
* There are three primary motivations for this particular implementation.
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
* wanted to learn from the experience.
* 2) Portability. I wanted an implementation that I knew to be portable
* to a reasonable number of platforms. In particular, the algorithm
* is designed with little-endian platforms in mind, and I wanted an
* endian-agnostic implementation.
* 3) Compactness. While not an overriding goal, I thought it worth-while
* to see if I could reduce the overall size of the result. This is in
* keeping with my hopes that this library will be suitable for use in
* some embedded environments.
* Beyond that, cleanliness and clarity are always worth pursuing.
*
* As mentioned above, the code really only makes sense if you are familiar
* with the MD4 algorithm or are using RFC 1320 as a guide. This code is
* quirky, however, so you'll want to be reading carefully.
*
* -------------------------------------------------------------------------- **
*
* References:
* IETF RFC 1320: The MD4 Message-Digest Algorithm
* Ron Rivest. IETF, April, 1992
*
* ========================================================================== **
*/
#include "MD4.h"
/* -------------------------------------------------------------------------- **
* Static Constants:
*
* Round2_k - In each round, there is a value (given the label 'k') used
* to indicate the longword stored in X[] that should be used
* per iteration. In round one, k is simply 0, 1, 2, ... but
* it gets a little more complicated in round 2. I actually
* figured out a simple algorithm to calculate the correct k
* in round 2, but storing the sequence seems much easier.
*
* Round3_k - There's probably a way to calculate this sequence on the
* fly as well. Storing it seems easier and quicker (from
* a running program point of view).
*
* S[][] - In each round there is a left rotate operation performed as
* part of the 16 permutations. The number of bits varies in
* a repeating patter. This array keeps track of the patterns
* used in each round.
*/
static const uint8_t Round2_k[] =
{
0, 4, 8, 12,
1, 5, 9, 13,
2, 6, 10, 14,
3, 7, 11, 15
};
static const uint8_t Round3_k[] =
{
0, 8, 4, 12,
2, 10, 6, 14,
1, 9, 5, 13,
3, 11, 7, 15
};
static const uint8_t S[3][4] =
{
{ 3, 7, 11, 19 }, /* round 0 */
{ 3, 5, 9, 13 }, /* round 1 */
{ 3, 9, 11, 15 } /* round 2 */
};
/* -------------------------------------------------------------------------- **
* Macros:
* md4F(), md4G(), and md4H() are described in RFC 1320.
* All of these operations are bitwise, and so not impacted by endian-ness.
*
* GetLongByte()
* Extract one byte from a (32-bit) longword. A value of 0 for <idx>
* indicates the lowest order byte, while 3 indicates the highest order
* byte.
*
*/
#define md4F( X, Y, Z ) ( ((X) & (Y)) | ((~(X)) & (Z)) )
#define md4G( X, Y, Z ) ( ((X) & (Y)) | ((X) & (Z)) | ((Y) & (Z)) )
#define md4H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) )
#define GetLongByte( L, idx ) ((uchar)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
/* -------------------------------------------------------------------------- **
* Static Functions:
*/
static void Permute( uint32_t ABCD[4], const uchar block[64] )
/* ------------------------------------------------------------------------ **
* Permute the ABCD "registers" using the 64-byte <block> as a driver.
*
* Input: ABCD - Pointer to an array of four unsigned longwords.
* block - An array of bytes, 64 bytes in size.
*
* Output: none.
*
* Notes: The MD4 algorithm operates on a set of four longwords stored
* (conceptually) in four "registers". It is easy to imagine a
* simple MD4 chip that would operate this way. In any case,
* the mangling of the contents of those registers is driven by
* the input message. The message is chopped into 64-byte chunks
* and each chunk is used to manipulate the contents of the
* registers.
*
* The MD4 Algorithm also calls for padding the input to ensure
* that it is a multiple of 64 bytes in length. The last 16
* bytes of the padding space are used to store the message
* length (the length of the original message, before padding,
* expressed in terms of bits). If there is not enough room
* for 16 bytes worth of bitcount (eg., if the original message
* was 122 bytes long) then the block is padded to the end with
* zeros and passed to this function. Then *another* block is
* filled with zeros except for the last 16 bytes which contain
* the length.
*
* Oh... and the algorithm requires that there be at least one
* padding byte. The first padding byte has a value of 0x80,
* and any others are 0x00.
*
* ------------------------------------------------------------------------ **
*/
{
int round;
int i, j;
uint8_t s;
uint32_t a, b, c, d;
uint32_t KeepABCD[4];
uint32_t X[16];
/* Store the current ABCD values for later re-use.
*/
for( i = 0; i < 4; i++ )
KeepABCD[i] = ABCD[i];
/* Convert the input block into an array of unsigned longs, taking care
* to read the block in Little Endian order (the algorithm assumes this).
* The uint32_t values are then handled in host order.
*/
for( i = 0, j = 0; i < 16; i++ )
{
X[i] = (uint32_t)block[j++];
X[i] |= ((uint32_t)block[j++] << 8);
X[i] |= ((uint32_t)block[j++] << 16);
X[i] |= ((uint32_t)block[j++] << 24);
}
/* This loop performs the three rounds of permutation.
* The three rounds are each very similar. The differences are in three
* areas:
* - The function (F, G, or H) used to perform bitwise permutations on
* the registers,
* - The order in which values from X[] are chosen.
* - Changes to the number of bits by which the registers are rotated.
* This implementation uses a switch statement to deal with some of the
* differences between rounds. Other differences are handled by storing
* values in arrays and using the round number to select the correct set
* of values.
*
* (My implementation appears to be a poor compromise between speed, size,
* and clarity. Ugh. [crh])
*/
for( round = 0; round < 3; round++ )
{
for( i = 0; i < 16; i++ )
{
j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
s = S[round][i%4]; /* <s> is the bit shift for this iteration. */
b = ABCD[(j+1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
c = ABCD[(j+2) & 0x3]; /* This isn't really necessary, it just looks */
d = ABCD[(j+3) & 0x3]; /* clean & will hopefully be optimized away. */
/* The actual perumation function.
* This is broken out to minimize the code within the switch().
*/
switch( round )
{
case 0:
/* round 1 */
a = md4F( b, c, d ) + X[i];
break;
case 1:
/* round 2 */
/* The value 0x5A827999 is trunc( (2^30) * sqrt(2) ). */
a = md4G( b, c, d ) + X[ Round2_k[i] ] + 0x5A827999;
break;
default:
/* round 3 */
/* The value 0x6ED9EBA1 is trunc( (2^30) * sqrt(3) ). */
a = md4H( b, c, d ) + X[ Round3_k[i] ] + 0x6ED9EBA1;
break;
}
a = 0xFFFFFFFF & ( ABCD[j] + a );
ABCD[j] = 0xFFFFFFFF & (( a << s ) | ( a >> (32 - s) ));
}
}
/* Use the stored original A, B, C, D values to perform
* one last convolution.
*/
for( i = 0; i < 4; i++ )
ABCD[i] = 0xFFFFFFFF & ( ABCD[i] + KeepABCD[i] );
} /* Permute */
/* -------------------------------------------------------------------------- **
* Functions:
*/
uchar *auth_md4Sum( uchar *dst, const uchar *src, const int srclen )
/* ------------------------------------------------------------------------ **
* Compute an MD4 message digest.
*
* Input: dst - Destination buffer into which the result will be
* written. Must be 16 bytes long.
* src - Source data block to be MD4'd.
* srclen - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to a 16-byte array of unsigned characters which
* contains the calculated MD4 message digest. (Same as <dst>).
*
* Notes: This implementation takes only a single block. It does not
* create or keep context, so there is no way to perform the MD4
* over multiple blocks of data. This is okay for SMB, because
* the MD4 algorithm is used only in creating the NTLM hash and
* the NTLM Session Key, both of which have single-chunk input.
*
* The MD4 algorithm is designed to work on data with of
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD4 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others.
*
* ------------------------------------------------------------------------ **
*/
{
uchar block[64]; /* Scratch space. */
int i;
uint32_t l;
uint32_t m;
uint32_t len = (uint32_t)srclen;
uint32_t ABCD[4] = /* ABCD[] contains the four 4-byte "registers" that are */
{ /* manipulated to produce the MD4 digest. The input */
0x67452301, /* (<src>) acts upon the registers, not the other way */
0xefcdab89, /* 'round. The initial values are those given in RFC */
0x98badcfe, /* 1320 (pg.3). Note, however, that RFC 1320 provides */
0x10325476 /* these values as bytes, not as longwords, and the */
}; /* bytes are arranged in little-endian order as if they */
/* were the bytes of (little endian) 32-bit ints. */
/* That's confusing as all getout. */
/* The values given here are provided as 32-bit values */
/* in C language format, so they are endian-agnostic. */
/* MD4 takes the input in 64-byte chunks and uses each chunk to drive the
* manglement of the data in the ABCD[] array. So...
* Figure out how many complete 64-byte chunks there are in <src> and send
* each to the Permute() function. Note that if the input is shorter than
* 64-bytes (as is the case with things like passwords) then we'll wind up
* skipping this loop.
*/
m = len & ~(uint32_t)63; /* Number of bytes in whole 64-byte chunks. */
for( l = 0; l < m; l += 64 )
{
Permute( ABCD, &src[l] );
}
/* Copy the remainder of the <src> bytes into <block>.
* The byte of <block> immediately following the end of the copied <src>
* bytes will be set to 0x80. Fill the rest of <block> with zeros.
*/
for( i = 0; i < 64; i++, l++ )
{
if( l < len )
block[i] = src[l]; /* Copy bytes from <src> to block. */
else
{
if( l == len )
block[i] = 0x80; /* We've written len+1 bytes here. */
else /* l > len */
block[i] = 0; /* Filling the tail-end of block with zeros. */
}
}
/* If there is *no room* for the 8-byte length field, then we MD4 this
* sub-block, clear it out again, and add the length field later. If
* there *is* room for the length, then we skip this step so that the
* length is added to the current sub-block.
*/
if( (l - len) <= 8 ) /* Must be '<=' because we wrote len+1 bytes */
{
Permute( ABCD, block );
for( i = 0; i < 64; i++ ) /* Re-clear the buffer. */
block[i] = 0;
}
/* Write the length (in bits--which is <len> * 8) to the length field.
* The length field is an 8-byte, little-endian value.
* First we multiply the length by 8 (shift 3) to get a bit count.
* Then copy the calculated bitlength, in little-endian order, to the
* length field in the block. Just to be sure, grab the tree high-order
* bits of <len> and copy those as well (only necessary for very large
* <src> blocks). Finally, perform the last Permutation on the sub-block.
*/
l = len << 3;
for( i = 0; i < 4; i++ )
block[56+i] |= GetLongByte( l, i );
block[60] = ((GetLongByte( len, 3 ) & 0xE0) >> 5); /* 'len' is not a typo. */
Permute( ABCD, block );
/* Now copy the result into the output buffer and we're done.
*/
for( i = 0; i < 4; i++ )
{
dst[ 0+i] = GetLongByte( ABCD[0], i );
dst[ 4+i] = GetLongByte( ABCD[1], i );
dst[ 8+i] = GetLongByte( ABCD[2], i );
dst[12+i] = GetLongByte( ABCD[3], i );
}
return( dst );
} /* auth_md4Sum */
/* ========================================================================== */