forked from runelite/runelite
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ItemComposition.java
288 lines (253 loc) · 7.71 KB
/
ItemComposition.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
/*
* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import javax.annotation.Nullable;
/**
* Represents the template of a specific item type.
*/
public interface ItemComposition extends ParamHolder
{
/**
* Gets the item's name as it appears in game.
* On a members server, this is always the item's actual name.
* On a free server, this will be the actual name, with " (Members)" appended to it, e.g. Twisted bow (Members)
*
* @return the name of the item as it appears in game
*/
String getName();
/**
* Gets the real item name, even if the player is on a F2P server.
* Unlike {@link ItemComposition#getName()}, this will not have " (Members)" at the end on F2P servers.
*
* @return the real name of the item
*/
String getMembersName();
/**
* Sets the item's name.
* @param name the new name
*/
void setName(String name);
/**
* Gets the items ID.
*
* @return the items ID
* @see ItemID
*/
int getId();
/**
* Gets a value specifying whether the item is noted.
*
* @return 799 if noted, -1 otherwise
*/
int getNote();
/**
* Gets the item ID of the noted or unnoted variant of this item.
* <p>
* Calling this method on a noted item will result in the ID of itself
* in unnoted form, and on an unnoted item its noted variant.
*
* @return the noted or unnoted variant of this item
*/
int getLinkedNoteId();
/**
* Gets the item ID of the normal or placeholder variant of this item.
* <p>
* Calling this method on a normal item will result in the ID of itself
* in placeholder form, and on a placeholder item its normal variant.
*
* @return the normal or placeholder variant of this item
*/
int getPlaceholderId();
/**
* Gets a value specifying whether the item is a placeholder.
*
* @return 14401 if placeholder, -1 otherwise
*/
int getPlaceholderTemplateId();
/**
* Gets the store price of the item.
* <p>
* Although not all items can be found in a store, they have a store price
* which can be used to calculate high and low alchemy values. Multiplying
* the price by {@code 0.6} and {@code 0.4} gives these high and low
* alchemy values, respectively.
*
* @return the general store value of the item
*
* @see Constants#HIGH_ALCHEMY_MULTIPLIER
* @see ItemComposition#getHaPrice()
*/
int getPrice();
/**
* Get the high alchemy price for this item. All items have a high alchemy price,
* but not all items can be alched.
*
* @return the high alch price
*/
int getHaPrice();
/**
* Checks whether the item is members only.
*
* @return true if members only, false otherwise.
*/
boolean isMembers();
/**
* Checks whether the item is able to stack in a players inventory.
*
* @return true if stackable, false otherwise
*/
boolean isStackable();
/**
* Returns whether or not the item can be sold on the grand exchange.
*/
boolean isTradeable();
/**
* Gets an array of possible right-click menu actions the item
* has in a player inventory.
*
* @return the inventory menu actions
*/
String[] getInventoryActions();
/**
* Gets the menu action index of the shift-click action.
*
* @return the index of the shift-click action
*/
int getShiftClickActionIndex();
/**
* Sets the menu action index of the shift-click action.
*
* @param shiftClickActionIndex the new index of the shift-click action
*/
void setShiftClickActionIndex(int shiftClickActionIndex);
/**
* Gets the model ID of the inventory item.
*
* @return the model ID
*/
int getInventoryModel();
/**
* Set the model ID of the inventory item. You will also need to flush the item model cache and the item
* sprite cache to have the changes fully propagated after changing this value.
* @see Client#getItemModelCache()
* @see Client#getItemSpriteCache()
*/
void setInventoryModel(int model);
/**
* Get the colors to be replaced on this item's model for this item.
* @see JagexColor
* @see ItemComposition#getColorToReplaceWith()
* @return the colors to be replaced
*/
@Nullable
short[] getColorToReplace();
/**
* Set the colors to be replaced on this item's model for this item.
* @see JagexColor
* @see ItemComposition#setColorToReplaceWith(short[])
*/
void setColorToReplace(short[] colorsToReplace);
/**
* Get the colors applied to this item's model for this item.
* @see JagexColor
* @see ItemComposition#getColorToReplace()
* @return the colors to replace with
*/
@Nullable
short[] getColorToReplaceWith();
/**
* Set the colors applied to this item's model for this item.
* @see JagexColor
* @see ItemComposition#setColorToReplace(short[])
*/
void setColorToReplaceWith(short[] colorToReplaceWith);
/**
* Get the textures to be replaced on this item's model for this item.
* @see ItemComposition#getTextureToReplaceWith()
* @return the textures to be replaced
*/
@Nullable
short[] getTextureToReplace();
/**
* Set the textures to be replaced on this item's model for this item.
* @see ItemComposition#setTextureToReplaceWith(short[])
*/
void setTextureToReplace(short[] textureToFind);
/**
* Get the textures applied to this item's model for this item.
* @see ItemComposition#getTextureToReplace()
* @return the textures to replace with
*/
@Nullable
short[] getTextureToReplaceWith();
/**
* Set the textures applied to this item's model for this item.
* @see ItemComposition#setTextureToReplace(short[])
*/
void setTextureToReplaceWith(short[] textureToReplaceWith);
/**
* Get the x angle for 2d item sprites used in the inventory.
* @see net.runelite.api.coords.Angle
* @return
*/
int getXan2d();
/**
* Get the y angle for 2d item sprites used in the inventory.
* @see net.runelite.api.coords.Angle
* @return
*/
int getYan2d();
/**
* Get the z angle for 2d item sprites used in the inventory.
* @see net.runelite.api.coords.Angle
* @return
*/
int getZan2d();
/**
* Set the x angle for 2d item sprites used in the inventory.
* @see net.runelite.api.coords.Angle
*/
void setXan2d(int angle);
/**
* Set the y angle for 2d item sprites used in the inventory.
* @see net.runelite.api.coords.Angle
*/
void setYan2d(int angle);
/**
* Set the z angle for 2d item sprites used in the inventory.
* @see net.runelite.api.coords.Angle
*/
void setZan2d(int angle);
/**
* Get the ambient light value
* @return
*/
int getAmbient();
/**
* Get the contrast light value
* @return
*/
int getContrast();
}