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Native client joining #21

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erfg12 opened this issue Feb 21, 2017 · 3 comments
Open

Native client joining #21

erfg12 opened this issue Feb 21, 2017 · 3 comments

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@erfg12
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erfg12 commented Feb 21, 2017

If I use a program like EQW I can join the game just fine. But if I run the client with just "patchme" on an older system running a Win9x kernel the client will get immediately disconnected when trying to enter world.

The system I was testing it on was a Windows 98 laptop with a Wireless G card.

Not sure if this is a server issue or a client issue.

@erfg12 erfg12 changed the title Old client joining Native client joining Feb 21, 2017
@erfg12
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erfg12 commented Oct 1, 2019

This could just be my laptop. It has a Direct X 6 graphics card, and Trilogy requires Direct X 7. However, Tutorial.exe works fine.

Beta Phase 3 - Direct X 5.2
Beta Phase 4 - Direct X 6
Kunark - Direct X 7
Trilogy - Direct X 7
TAKP (2003?) - Direct X 8

@jimm0thy
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jimm0thy commented Oct 2, 2019

I see the same happen when using PCEm, emulating a Windows98 machine with a Voodoo 2. I can run Tutorial all I want, but if I try to run the main exe and connect to server I get dropped out. I tried using EQW as well but that seemed to hang everything and I hadn't looked into it further

@erfg12
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erfg12 commented Oct 24, 2019

@jimm0thy 's login test on different OS's.

https://pastebin.com/EV4MKBHR

The missing packets are coming from the function Client::Process

bool Client::Process()

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