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Native client joining #21
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This could just be my laptop. It has a Direct X 6 graphics card, and Trilogy requires Direct X 7. However, Tutorial.exe works fine. Beta Phase 3 - Direct X 5.2 |
I see the same happen when using PCEm, emulating a Windows98 machine with a Voodoo 2. I can run Tutorial all I want, but if I try to run the main exe and connect to server I get dropped out. I tried using EQW as well but that seemed to hang everything and I hadn't looked into it further |
@jimm0thy 's login test on different OS's. The missing packets are coming from the function EQClassic/World/Source/client.cpp Line 164 in 3fd1f80
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If I use a program like EQW I can join the game just fine. But if I run the client with just "patchme" on an older system running a Win9x kernel the client will get immediately disconnected when trying to enter world.
The system I was testing it on was a Windows 98 laptop with a Wireless G card.
Not sure if this is a server issue or a client issue.
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