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This sounds fine |
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“numhulls” could also fit into this, ie the Quake default would be 3. |
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Idea: Generate a custom last hull in Q1BSP files if the fields "hull3_mins" and "hull3_maxs" are present in worldspawn.
This way,
It's a simple solution that requires minimal changes to both the engine and qbsp, and would allow modders to implement true crouching.
There's also potential for customizing hulls 1 and 2 (hull 0 will always be point-sized), but I don't think it's needed yet.
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