-
Notifications
You must be signed in to change notification settings - Fork 1
/
projector.go
47 lines (43 loc) · 1.37 KB
/
projector.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
// Copyright 2018 Erik van Zijst -- erik.van.zijst@gmail.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import "math"
type Projector struct {
aov float64
size int
plane float64
scale float64
clipping float64 // frustum near clipping plane
}
func NewProjector(resolution int, angleOfView float64) *Projector {
aov := rad(angleOfView)
plane := math.Tan(aov / 2.0) // half the width of projection plane
p := Projector{
aov: aov,
size: resolution,
plane: plane,
scale: float64(resolution) / (plane * 2.0),
clipping: -.1,
}
return &p
}
func (p *Projector) project(v V4) V2 {
// Given a vertex, computes its (x, y) pixel projection on the
// projection plane, normalizes to NDC space, converts to raster space and
// returns the screen pixel coordinates.
return V2{
x: ((v.x / -v.z) + p.plane) * p.scale,
y: ((v.y / -v.z) + p.plane) * p.scale,
}
}