Releases: ertanturan/Unity-Object-Pooling
Releases · ertanturan/Unity-Object-Pooling
Minor Update
Changelog
- Bugfix : Spawning UI objects were not being positioned correctly
- Asmdef root namespaces added and assembly names edited
- Code is simplified
Fatal bug fix. and Singleton Version
Change
Fixed a fatal bug where pooled objects weren't despawned.
Bugfixes & Improvements
Change log
- Preventing despawning of already despawned objects which creates a loop in queue
- Removed preview packages & framework.
Pre-requisities
- Zenject DI (Find HERE )
Dependency Injection Version of Object Pooler
Change log
- Zenject package imported for DI
- Dependency Injection pattern implemented instead Singleton.
- A demo scene created for spawning and despawning objects.
Pre-requisities
- Zenject DI (FOUND IT HERE )
v1.0.7
Change log
-Despawned object returns to their tag's dedicated parent to prevent chaos in the editor.
Scene singleton implementation
Update Log
-Ability to having one ObjectPooler
instance once in a scene.
Download
ObjectPool_v_1_0_5
Update Log
-Ability to set parent on spawn
Download
ObjectPool_V_1_0_4
Update Log
-Fixed setting type on insantiating(start)
-Interface made more modular with PooledObjectType
-Despawning with only gameobject parameter
Download
ObjectPool_v_1_0_3
Update Log
-Unnecessary files/folders/resources removed leaving only scripts
-Fixed queueing problem while despawn
Download
ObjectPool_v_1_0_3.unitypackage
ObjectPool_v_1_0_2
Update Log
- Folder order convention standardized in all my projects. So , in case you use a few releases together . They won't conflict and won't mess your folders.
Download
ObjectPool_v_1_0_2.unitypackage