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SimpleMTBase.cs
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SimpleMTBase.cs
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using System;
using System.Text;
using System.Windows.Threading;
namespace SimpleProgressWindow
{
public class SimpleMTbase
{
public StringBuilder GetLogOutput() { return _logOutput; }
protected string GetElapsedTime() { return _pw.GetElapsedTime(); }
private Dispatcher _dispatch;
private SimpleMTProgress _pw;
private StringBuilder _logOutput;
private bool _closeOnSuccessfulFinish = false;
//timeout in msec before closing window
private int _closeTimeOut = 0;
public virtual bool Run()
{
return false;
}
public bool Execute()
{
ESAPIWorker slave = new ESAPIWorker();
//create a new frame (multithreading jargon)
DispatcherFrame frame = new DispatcherFrame();
slave.RunOnNewThread(() =>
{
//pass the progress window the newly created thread and this instance of the optimizationLoop class.
SimpleMTProgress pw = new SimpleMTProgress();
pw.SetCallerClass(slave, this);
pw.SetCloseOnFinish(_closeOnSuccessfulFinish, _closeTimeOut);
pw.ShowDialog();
//tell the code to hold until the progress window closes.
frame.Continue = false;
});
Dispatcher.PushFrame(frame);
return slave.isError;
}
public void SetDispatcherAndUIInstance(Dispatcher d, SimpleMTProgress p)
{
_dispatch = d;
_pw = p;
_logOutput = new StringBuilder();
}
protected void UpdateUILabel(string message)
{
_logOutput.AppendLine(message);
_dispatch.BeginInvoke((Action)(() => { _pw.UpdateLabel(message); }));
}
protected void ProvideUIUpdate(int percentComplete, string message = "", bool fail = false)
{
if (!string.IsNullOrEmpty(message)) _logOutput.AppendLine(message);
_dispatch.BeginInvoke((Action)(() => { _pw.ProvideUpdate(percentComplete, message, fail); }));
}
protected void ProvideUIUpdate(string message, bool fail = false)
{
_logOutput.AppendLine(message);
_dispatch.BeginInvoke((Action)(() => { _pw.ProvideUpdate(message, fail); }));
}
protected void SetCloseOnFinish(bool closeOnFinish, int timeout = 0)
{
if (closeOnFinish)
{
_closeOnSuccessfulFinish = true;
_closeTimeOut = timeout;
}
}
}
}