- It is based on tiles, like an old 2D Legend of Zelda game.
- People are walking in a predictable pattern.
- If bump in middle of walking between tiles, reverse direction.
- A player interacts with the mobile phone by tapping any tile to place the virus.
- The whole restaurant fits on the screen of a mobile phone.
- A cute restaurant with people walking around.
- When a person begins to overlap a virus tile, they pickup the virus and continue straight if they can.
- After a second or two, the virus replicates in the person.
- When a sick person bumps into another person, a copy of the virus transmits.
- Some people go up and down.
- To make it plausible why everyone is walking, and why there are arbitrarily placed obstacles, we were thinking some obstacles look a buffet, counter, or bar.
- Animates how many copies of a virus.
- Animates time progressing to next virus replication.
- If a person gets four copies of the virus, the person immediately leaves.
- Read tap anywhere to place a virus.
- Start screen: Germs!
- When no more viruses alive, end screen.
- End screen.
- Small level, easy to get all people sick.
- Jennifer Russ plays on Android.
- Read/Write colliders. https://answers.unity.com/questions/625645/problem-with-adding-dynamic-polygon-collider-2d.html
- Jennifer expects to see the objective.
- Title "Infect'em All"
- Jennifer taps to place more germs.
- Instruct "Tap to place ONE germ"
- Jennifer reads instructions and taps. She expects to be able to place germ. But germ was already placed.
- Disables tapping for one second.
- End. Jennifer keeps tapping to place a germ. Accidentally restarts without recognizing end screen.
- Disables tapping for one second.
- Hear loop, place germ, end.
- Fade out loop on end.
- Conveniently edit horizontal and vertical person with a prefab.
- Always restarts and reloads scene.
- Any player can always end play.
- Only tap on person.
- Person covers everywhere.
- A virus can be replaced again if it hasn't been picked up already.
- End screen, score number of people sick.
- End screen, score by how many seconds it took them to get everyone in the restaurant sick.
- Animates person with copies of virus.
- People do not get stuck in a corner.
- When arriving at next tile, check if following tile is obstructed.
- Lower loop volume.
- Level 2.
- Level 3.
- People do not get stuck next to each other.
- Steve Hart expects to infect nearest mobile object, not the one above.
- Read level on start screen.
- Cursor hotspot at center.
- Jennifer expects to not see three characters do not get stuck bouncing of each other.
- Trigger in direction of velocity. If collision on side, continue direction.
- If get all sick, next level, otherwise this level.
- Read best time.
- When bump into something, mobile turns right.