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todo.md

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Features

  • It is based on tiles, like an old 2D Legend of Zelda game.
  • People are walking in a predictable pattern.
  • If bump in middle of walking between tiles, reverse direction.
  • A player interacts with the mobile phone by tapping any tile to place the virus.
  • The whole restaurant fits on the screen of a mobile phone.
  • A cute restaurant with people walking around.
  • When a person begins to overlap a virus tile, they pickup the virus and continue straight if they can.
  • After a second or two, the virus replicates in the person.
  • When a sick person bumps into another person, a copy of the virus transmits.
  • Some people go up and down.
  • To make it plausible why everyone is walking, and why there are arbitrarily placed obstacles, we were thinking some obstacles look a buffet, counter, or bar.
  • Animates how many copies of a virus.
  • Animates time progressing to next virus replication.
  • If a person gets four copies of the virus, the person immediately leaves.
  • Read tap anywhere to place a virus.
  • Start screen: Germs!
  • When no more viruses alive, end screen.
  • End screen.
  • Small level, easy to get all people sick.
  • Jennifer Russ plays on Android.
  • Read/Write colliders. https://answers.unity.com/questions/625645/problem-with-adding-dynamic-polygon-collider-2d.html
  • Jennifer expects to see the objective.
    • Title "Infect'em All"
  • Jennifer taps to place more germs.
    • Instruct "Tap to place ONE germ"
  • Jennifer reads instructions and taps. She expects to be able to place germ. But germ was already placed.
    • Disables tapping for one second.
  • End. Jennifer keeps tapping to place a germ. Accidentally restarts without recognizing end screen.
    • Disables tapping for one second.
  • Hear loop, place germ, end.
  • Fade out loop on end.
  • Conveniently edit horizontal and vertical person with a prefab.
  • Always restarts and reloads scene.
  • Any player can always end play.
    • Only tap on person.
    • Person covers everywhere.
    • A virus can be replaced again if it hasn't been picked up already.
  • End screen, score number of people sick.
  • End screen, score by how many seconds it took them to get everyone in the restaurant sick.
  • Animates person with copies of virus.
  • People do not get stuck in a corner.
    • When arriving at next tile, check if following tile is obstructed.
  • Lower loop volume.
  • Level 2.
  • Level 3.
  • People do not get stuck next to each other.
  • Steve Hart expects to infect nearest mobile object, not the one above.
  • Read level on start screen.
  • Cursor hotspot at center.
  • Jennifer expects to not see three characters do not get stuck bouncing of each other.
    • Trigger in direction of velocity. If collision on side, continue direction.

To do

  • If get all sick, next level, otherwise this level.
  • Read best time.
  • When bump into something, mobile turns right.