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If sync.fast.skipHistory = true then block bodies fetching is omitted and the code which adjusts total difficulty is never invoked. totalDifficulty must be calculated independently, probably during syncSecure stage.
The text was updated successfully, but these errors were encountered:
If
sync.fast.skipHistory = true
then block bodies fetching is omitted and the code which adjusts total difficulty is never invoked.totalDifficulty
must be calculated independently, probably duringsyncSecure
stage.The text was updated successfully, but these errors were encountered: