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Any plans on allowing more flexible support for custom heap allocations through bumpalo or the official WIP allocator API? It is a bummer that if you write your game's looping code using bumpalo containers and want to do pathfing within the main game loop's lifecycle, you cannot use the the bumpalo bump allocator for the heap allocations created by pathfind's functions.
The text was updated successfully, but these errors were encountered:
Hello,
Any plans on allowing more flexible support for custom heap allocations through bumpalo or the official WIP allocator API? It is a bummer that if you write your game's looping code using bumpalo containers and want to do pathfing within the main game loop's lifecycle, you cannot use the the bumpalo bump allocator for the heap allocations created by pathfind's functions.
The text was updated successfully, but these errors were encountered: