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replay: selecting input with no captured frames causes program to slow drastically. #23

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peteritism opened this issue Feb 17, 2018 · 0 comments

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@peteritism
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Bug noticed after "crash" where cam7, configured as a network input but not receiving data, was selected. Upon further observation, the program wasn't crashing, but instead spamming the console with "No frame for preview," which was causing a massive delay for all input from controller. Selecting a different camera did not stop the spamming, though marking did.

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