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Filter toggle on freeze of source clone in group forces source visibility #5

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Wiethoofd opened this issue May 1, 2023 · 0 comments

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@Wiethoofd
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Probably a very niche edge case, but since the screenshot filter plugin broke I'm using this as a temporary workaround to get end of period stats on screen of my game capture before the game moves on ('snapshotting' it).

Scene group sources (extremely simplified for this issue)

  • (hidden) Source clone of Game input
    • Freeze filter (all defaults except Activate=enable/Deactivate=disable freeze)
  • Game input (capture of console either hardware or live stream)
    • Color correction filter

In my 'group' I have the source clone hidden with the freeze filter disabled. When showing the source it will be 'on top' of the game feed and frozen.

Toggling the visibility of the source => freezes game input (unwanted)
Toggling the freeze filter active on hidden source => source visible and frozen (unwanted)

What I want to be able to do is: activate the filter to freeze the source clone of the game scene while it is hidden inside the group, effectively 'screenshotting' while keeping the source copy hidden, and then when I want to show it toggle the visibility of the source (inside a group (or nested scene) it instantly shows up on stream)


The alternative is just screenshotting the source and grabbing the last file in the folder or putting the source clone in it's own scene inside the group instead, but this behaviour is imo inconsistent with how other filters can be toggled without forcefully changing the visibility of the source inside of a group.

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