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Shaders Not Loading #25
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All shaders are made and tested on directx and might not work on opengl. The error 'Error Unknown' should give more information from OBS 30 and up. |
Working on getting more shaders working in opengl. I made a fix in master, you should be able to get version I am working on here: I expect to have all shaders I can fix done by the end of this week |
That makes sense for the opengl vs directx, I'll take a look at the fix and let you know which ones are working and which ones are broken. |
I've retested the shaders above with the fix with the following results: Fixed
Remaining
I have not yet backtested every other shader to check nothing else has broken though I don't imagine that would be the case. |
Thank you for all the testing, I fixed a couple more now |
No worries, thanks for the update. I've tested this one against the ones remaining and have the following results on my system: Fixed
Remaining
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fixed simplex_noise.shader can you provide obs logs for the loading of the remaining shaders except |
obs log below for the following shaders (in this order):
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the rounded ones I fixed now, working on the embers and twist. |
Can confirm the rounded ones are fixed in both runs. Unfortunately embers and twist are still giving errors on my side (in both runs), output log below (embers, then twist):
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one more try for today, shooting in the dark here. |
Nice, can confirm embers and twist are working with this update. Good job! I think the only things left are the gaussian-example and the issue with the add.shader vs certain colours. |
yes, for me I get the following error for gaussian-example.effect: "Error (null) (185, 1): Error creating shader: 0(63) " error C1503: undefined variable "outputval", Would like to know how to make multipass effects without having the separate passes get clipped to the range [0, 1]^4. |
Following .shader/.effect files display an 'Error Unknown' on load.
This is using OBS Studio 29.1.3 (64 bit) with obs-shaderfilter 2.1.2 on Debian 12 with KDE X11.
Also I've encountered a strange bug (?) with the Add.shader, it functions correctly when using a pure black image to add as a background to text (say) but if using a grey image (262626 hex code) it acts as a transparent highlight over the text.
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