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sim.js
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sim.js
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var running;
var timer;
var ctx;
var zoom, camx, camy;
var bots;
var food;
var maxfood = 400;
var fooddelay;
var foodrate;
var lastdraw = 0;
const worldsize = 600;
const foodradius = 500;
var floor;
function draw()
{
ctx.save();
ctx.fillStyle = "rgb( 0, 0, 0 )";
ctx.fillRect( 0, 0, 800, 600 );
ctx.translate( 400, 300 );
ctx.scale( zoom, zoom );
ctx.translate( camx, camy );
ctx.drawImage(floor.canvas, 0, 0, floor.size, floor.size, -worldsize, -worldsize, worldsize*2, worldsize*2);
ctx.strokeStyle = "rgb( 0, 0, 0 )"
ctx.strokeRect( -worldsize, -worldsize, worldsize*2, worldsize*2 );
for( var i in food )
food[i].draw( ctx );
for( var i in bots )
bots[i].draw( ctx );
ctx.restore();
}
function searchFoodSpot(px,py,mx,my) {
mx |= floor.size;
my |= floor.size;
for (var x = px; x < mx; x++) {
for (var y = py; y < my; y++) {
var f = floor.get(x,y);
if (f < 0.8)
return {x: x, y:y, value:f};
}
}
return;
}
function generateFood() {
fooddelay = foodrate;
var x = Math.round(Math.random()*floor.size);
var y = Math.round(Math.random()*floor.size);
var next = searchFoodSpot(x,y);
if( typeof next == "undefined" ) {
next = searchFoodSpot(0,0,x,y); //start over
}
if( typeof next != "undefined" ) {
floor.set(next.x,next.y,next.value+0.5,40);
var zooming = worldsize/floor.size;
food.push( new plant( (next.x*2)*zooming-worldsize, (next.y*2)*zooming-worldsize ) );
return true;
} else {
console.log("the floor is exhausted");
return false; //didn't find a spot :( map is overused
}
}
function checkbots() {
for( var i=0; i<bots.length; i++ )
{
if( bots[i].alife == false )
{
if( selected == i )
selected = -1;
if( selected > i )
selected -= 1;
bots[i].kill();
bots.splice( i, 1 );
i--;
}
else
{
bots[i].step();
}
}
}
function checkfood() {
for( var i=0; i<food.length; i++ )
{
if(food[i].alife == false )
{
food.splice( i, 1 );
i--;
}
else
{
food[i].step();
}
}
}
function loop()
{
var update = false;
checkbots();
checkfood();
floor.step();
if( bots.length < 5 )
bots.push( new neurobot( worldsize*2.0*(Math.random()-0.5), worldsize*2.0*(Math.random()-0.5), Math.PI*2*Math.random() ) );
if( ( fooddelay <= 0 ) && ( food.length < maxfood ) )
{
generateFood();
}
if( fooddelay > 0 )
fooddelay--;
var date = new Date();
if( date.getTime() - lastdraw > 40 )
{
update = true;
lastdraw = date.getTime();
}
if( update)
draw();
var now = new Date().getTime();
fps = 1000/(now-time);
time = now;
statdelay--;
if( statdelay <= 0 )
{
do_stats();
statdelay = 10;
}
timer = setTimeout(loop, 1);
}
function resetsim()
{
selected = -1;
var value = parseInt( document.getElementById( "bdepthbox" ).value );
if( ( value <= 64 ) && ( value >= 2 ) )
braindepth = value;
else
{
alert( "Brain size out of range (2-64)" );
return;
}
value = parseInt( document.getElementById( "bsizebox" ).value );
if( ( value <= 64 ) && ( value >= 4 ) && ( value%2 == 0 ) )
brainsize = value;
else
{
alert( "Brain complexity out of range (4-64) or not a multiple of 2" );
return;
}
bots = new Array();
for( var i=0; i<25; i++ )
bots.push( new neurobot( worldsize*2.0*(Math.random()-0.5), worldsize*2.0*(Math.random()-0.5), Math.PI*2*Math.random() ) );
food = new Array();
floor.reset();
for( var i=0; i<maxfood; i++ )
{
generateFood();
}
fooddelay = 0;
draw();
}
function init()
{
var canvas = document.getElementById( "canvas" );
floorcanvas = document.getElementById( "floor" );
if( canvas.getContext && floorcanvas.getContext)
{
ctx = canvas.getContext( "2d" );
floor = new Floor(600,floorcanvas,food);
floor.init();
mousedown = false;
canvas.onmousewheel = wheelzoom;
canvas.onmousedown = mouse_down;
canvas.onclick = mouse_click;
document.onmouseup = mouse_up;
document.onmousemove = movecam;
resetcam();
resetsim();
fooddelay = 0;
foodrate = 10;
draw();
statdelay = 0;
running = true;
loop();
} else {
console.log("no context");
}
}