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Each touch point should have an identifier. iOS using timestamp, so just need to map it to an Int.
When we pressed on a node, this node should receive all move and release events, even if such events occurs outside of this node.
Note that we can't just route system touch events to a selected node. Here is an example:
a. User pressed on the node1.
b. User pressed on the node2.
c. User moving both fingers. In this case system will send one touch event with two touches. However Macaw engine should send one event to node1 and another to node2.
Make sure that if some node received onTouchPressed event, it should receive onTouchReleased at some point.
The text was updated successfully, but these errors were encountered:
move
andrelease
events, even if such events occurs outside of this node.a. User pressed on the node1.
b. User pressed on the node2.
c. User moving both fingers. In this case system will send one touch event with two touches. However Macaw engine should send one event to node1 and another to node2.
onTouchPressed
event, it should receiveonTouchReleased
at some point.The text was updated successfully, but these errors were encountered: