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Project1.bpr
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<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.06.00"/>
<PROJECT value="Project1.exe"/>
<OBJFILES value="Project1.obj Unit1.obj"/>
<RESFILES value="Project1.res"/>
<IDLFILES value=""/>
<IDLGENFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES) Unit1.dfm"/>
<LIBFILES value=""/>
<LIBRARIES value=""/>
<SPARELIBS value="vcl.lib rtl.lib"/>
<PACKAGES value="vcl.bpi rtl.bpi dbrtl.bpi adortl.bpi vcldb.bpi vclx.bpi bdertl.bpi
vcldbx.bpi ibxpress.bpi dsnap.bpi cds.bpi bdecds.bpi qrpt.bpi teeui.bpi
teedb.bpi tee.bpi dss.bpi teeqr.bpi visualclx.bpi visualdbclx.bpi
dsnapcrba.bpi dsnapcon.bpi bcbsmp.bpi vclie.bpi xmlrtl.bpi inet.bpi
inetdbbde.bpi inetdbxpress.bpi inetdb.bpi nmfast.bpi webdsnap.bpi
bcbie.bpi websnap.bpi soaprtl.bpi dclocx.bpi dbexpress.bpi dbxcds.bpi
indy.bpi bcb2kaxserver.bpi"/>
<PATHCPP value=".;"/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
<RELEASELIBPATH value="$(BCB)\lib\release"/>
<LINKER value="ilink32"/>
<USERDEFINES value="_DEBUG"/>
<SYSDEFINES value="_RTLDLL;NO_STRICT;USEPACKAGES"/>
<MAINSOURCE value="Project1.cpp"/>
<INCLUDEPATH value=""C:\Program Files (x86)\Borland\CBuilder6\Examples\Games\EarthPng";"D:\Desktop\Borland Ley de Ohm";$(BCB)\include;$(BCB)\include\vcl"/>
<LIBPATH value=""C:\Program Files (x86)\Borland\CBuilder6\Examples\Games\EarthPng";"D:\Desktop\Borland Ley de Ohm";$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w-par"/>
<OTHERFILES value=""/>
</MACROS>
<OPTIONS>
<IDLCFLAGS value="-I"C:\Program Files (x86)\Borland\CBuilder6\Examples\Games\EarthPng"
-I"D:\Desktop\Borland Ley de Ohm" -I$(BCB)\include -I$(BCB)\include\vcl
-src_suffix cpp -D_DEBUG -boa"/>
<CFLAG1 value="-Od -H=$(BCB)\lib\vcl60.csm -Hc -Vx -Ve -X- -r- -a8 -b- -k -y -v -vi- -c
-tW -tWM"/>
<PFLAGS value="-$YD -$W -$O- -$A8 -v -JPHNE -M"/>
<RFLAGS value=""/>
<AFLAGS value="/mx /w2 /zd"/>
<LFLAGS value="-D"" -aa -Tpe -x -Gn -v"/>
<OTHERFILES value=""/>
</OPTIONS>
<LINKER>
<ALLOBJ value="c0w32.obj $(PACKAGES) Memmgr.Lib sysinit.obj $(OBJFILES)"/>
<ALLRES value="$(RESFILES)"/>
<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cp32mti.lib"/>
<OTHERFILES value=""/>
</LINKER>
<FILELIST>
<FILE FILENAME="Project1.res" FORMNAME="" UNITNAME="Project1.res" CONTAINERID="ResTool" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="Project1.cpp" FORMNAME="" UNITNAME="Project1" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="Unit1.cpp" FORMNAME="Form1" UNITNAME="Unit1" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
</FILELIST>
<BUILDTOOLS>
</BUILDTOOLS>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=11274
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=1
Item0=C:\Program Files (x86)\Borland\CBuilder6\Examples\Games\EarthPng;D:\Desktop\Borland Ley de Ohm;$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=1
Item0=C:\Program Files (x86)\Borland\CBuilder6\Examples\Games\EarthPng;D:\Desktop\Borland Ley de Ohm;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=1
Item0=_DEBUG
[Debugging]
DebugSourceDirs=$(BCB)\source\vcl
[Parameters]
RunParams=
Launcher=
UseLauncher=0
DebugCWD=
HostApplication=
RemoteHost=
RemotePath=
RemoteLauncher=
RemoteCWD=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
[CORBA]
AddServerUnit=1
AddClientUnit=1
PrecompiledHeaders=1
[Language]
ActiveLang=
ProjectLang=
RootDir=
</IDEOPTIONS>
</PROJECT>