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Final Render is very locked to OpenGL 2.x right now.
Change it to a full modern renderer API, which can support OpenGL and DirectX 11/12, Vulkan in the future.
This means we have to rewrite it by considering the following systems:
Swap-Chains
Render-Targets
Images/Textures and Views
Shaders
Buffers
Command Buffers/Queue
Also final_render.h is used everywhere in the demos, so we could potentially make it a standalone library ;)
The library can be C++, but with bare minimum C++ - no std libraries.
The text was updated successfully, but these errors were encountered:
Final Render is very locked to OpenGL 2.x right now.
Change it to a full modern renderer API, which can support OpenGL and DirectX 11/12, Vulkan in the future.
This means we have to rewrite it by considering the following systems:
Also final_render.h is used everywhere in the demos, so we could potentially make it a standalone library ;)
The library can be C++, but with bare minimum C++ - no std libraries.
The text was updated successfully, but these errors were encountered: