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[Suggestion] Hexen: Crispy Hud #1235

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Noseey opened this issue Nov 6, 2024 · 10 comments
Open

[Suggestion] Hexen: Crispy Hud #1235

Noseey opened this issue Nov 6, 2024 · 10 comments

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@Noseey
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Noseey commented Nov 6, 2024

Here a suggestion for a Hexen Crispy Hud, applying the same methodology as for the Heretic one.

The Split Line is between the Item- and the Weapon-Pieces-Widget, since alot of weapons (especially for the warrior) are off-center to the right:
2024-11-06 21_54_39-Hexen - Crispy Doom 7 0 0

This is how it looks like:
2024-11-06 21_53_59-Hexen - Crispy Doom 7 0 0

.. and here the item bar:
2024-11-06 21_54_23-Hexen - Crispy Doom 7 0 0

Characteristics:

  • Relative height preserved
  • Horizontal difference preserved between Life <-> Mana <-> Item, and Weapon-Pieces<->Armor
  • Complete Hud shifted down by 6px to remove the gap created by the chain.
  • Aligns with aspect ratio
  • Is optional

Due to the spacing and size of the widgets, it is alot more cramped than the heretic one. In 4:3 the weapon-pieces widget tends to overlap alot of weapons. This effect disappears when going to a wider aspect ratio.

I was thinking about not drawing the weapon-pieces widget at all, but I think there is no other place you can get the information from in-game.

Let me know your thoughts, thanks!

@fabiangreffrath
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fabiangreffrath commented Nov 6, 2024

I like it. Any chance for the icon bar not to partly overdraw the underlying widgets?

@fabiangreffrath
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I like it. Any chance for the icon bar not to partly overdraw the underlying widgets?

This is what I mean. It looks better in Heretic:

image

@fabiangreffrath
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Maybe the mana and weapon pieces widgets can be disabled as long as the icon bar is active.

@Noseey
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Noseey commented Nov 7, 2024

I like it. Any chance for the icon bar not to partly overdraw the underlying widgets?

You are right, the widgets sticking out to the side looks a bit messy

Maybe the mana and weapon pieces widgets can be disabled as long as the icon bar is active.

Thats a good idea! I will try to implement it and provide an update.

@Noseey
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Noseey commented Nov 7, 2024

I got it working. Basically, when the inventory is open, only the health and armor is drawn:
2024-11-07 17_44_35-Hexen - Crispy Doom 7 0 0

However, this currently applies across all aspect ratios, even for those where no overlapping occurred in the first place (21:9, 16:9):
2024-11-07 17_45_10-Hexen - Crispy Doom 7 0 0

Should this behavior remain uniform or should I add a check to only apply it for 4:3 and 16:10, where the issue is present?

@fabiangreffrath
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Should this behavior remain uniform or should I add a check to only apply it for 4:3 and 16:10, where the issue is present?

Instead of hard coding aspect ratios, I'd prefer if you could check horizontal patch positions and widths instead.

@Noseey
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Noseey commented Nov 7, 2024

Instead of hard coding aspect ratios, I'd prefer if you could check horizontal patch positions and widths instead.

Glad you mentioned that, its the better solution. I have choosen the two widgets that would intersect first when reducing the overall screen width: ManaPatch2 and Gem1
2024-11-07 19_12_11-Hexen - Crispy Doom 7 0 0

So there has to be at least 1px spacing between them in order to draw all remaining widgets, otherwise an intersect is detected.

@fabiangreffrath
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That'd be the best solution.

@Noseey
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Noseey commented Nov 7, 2024

Here the solution at work:

16:9 Inventory Bar
2024-11-07 23_10_36-Hexen - Crispy Doom 7 0 0

16:10 Inventory Bar
2024-11-07 23_10_57-Hexen - Crispy Doom 7 0 0

@fabiangreffrath
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Great, thank you!

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