You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've mentioned this before in the Woof channel in the Chocolate Doom Discord, but I'll put it here so it can be tracked.
In Legacy of Rust, certain sprites have a transparency effect applied to them (Ghoul projectile, Vassago Flame, Incinerator Flame, and Heatwave Ripper) which are defined in the WAD's DECOHACK lump. I don't know how much work would need to be done to implement DECOHACK support, but I think it will be ultimately worth it in regards to having author-definable transparency for specific sprites.
The text was updated successfully, but these errors were encountered:
DECOHACK is translated to standard DEHACKED using DoomTools. The Transluencsy flag in DEHACKED is a Boom feature that is supported in Woof. The difference is that Boom/Woof defines most projectiles as translucent, while the KEX port does not.
I've mentioned this before in the Woof channel in the Chocolate Doom Discord, but I'll put it here so it can be tracked.
In Legacy of Rust, certain sprites have a transparency effect applied to them (Ghoul projectile, Vassago Flame, Incinerator Flame, and Heatwave Ripper) which are defined in the WAD's DECOHACK lump. I don't know how much work would need to be done to implement DECOHACK support, but I think it will be ultimately worth it in regards to having author-definable transparency for specific sprites.
The text was updated successfully, but these errors were encountered: