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DECOHACK-Defined Sprite Translucency #2013

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OpenRift412 opened this issue Nov 10, 2024 · 1 comment
Open

DECOHACK-Defined Sprite Translucency #2013

OpenRift412 opened this issue Nov 10, 2024 · 1 comment

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@OpenRift412
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I've mentioned this before in the Woof channel in the Chocolate Doom Discord, but I'll put it here so it can be tracked.

In Legacy of Rust, certain sprites have a transparency effect applied to them (Ghoul projectile, Vassago Flame, Incinerator Flame, and Heatwave Ripper) which are defined in the WAD's DECOHACK lump. I don't know how much work would need to be done to implement DECOHACK support, but I think it will be ultimately worth it in regards to having author-definable transparency for specific sprites.

@rfomin
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rfomin commented Nov 11, 2024

DECOHACK is translated to standard DEHACKED using DoomTools. The Transluencsy flag in DEHACKED is a Boom feature that is supported in Woof. The difference is that Boom/Woof defines most projectiles as translucent, while the KEX port does not.

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