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What is really weird it happens unexpectedly, so I don't know how to reproduce it. We are using this type of code to perform some tasks to allow smooth animations since it runs after animations.
Expected Behavior
To not throw this type of error when using runAfterInteractions.
Hello there 👋 this issue doesn't have a repro (which means, a react-native init-ed project with the minimal changes that leads to creating the same issue you are reporting). Unfortunately, I have no way of helping you in a meaningful way – there is no easy way for me to recreate the situation and check that the issue reported is still there when changing the code.
Also, surely this doesn't make things simple to debug either:
What is really weird it happens unexpectedly, so I don't know how to reproduce it.
😓
Because of this, we are going to close this issue - but if a repro is shared, we are happy to reopen it 🤗
🐛 Bug Report
To Reproduce
I don't know to reproduce it, but we are using this code:
What is really weird it happens unexpectedly, so I don't know how to reproduce it. We are using this type of code to perform some tasks to allow smooth animations since it runs after animations.
Expected Behavior
To not throw this type of error when using
runAfterInteractions
.Environment
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