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Smaller improvements might be possible from using more shards in the LRU block cache assuming that your problem is a hot shard rather than a hot block.
got it, that's good to know! I've started rolling out the change to use hyper clock cache. I'll keep this issue open for now and will post a before/after
We can see a strong correlation between increasing the number of block cache HITs and the amount of cpu used by rocksdb:
Is this expected behaviour? And is there a fix for this? Is switching to hyper clock cache the only way to truly fix this?
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