Generate UV position by vertices and triangles #600
orangeagain
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And maybe we can use existing algorithms to generate UV output to make a big training set. |
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UV unwarping is a big problem for art and game developers.
People have been using algorithms or manual UV spreading for decades,and machine learning has never set foot in this field.
I personally believe that the addition of machine learning will be faster and better than those old algorithms in mobile device,and Helps drive the development of AR.
Expect:
Input:
Mesh Data(Vertex[] and Triangles[])
Output:
UV coordinates(Float2[])
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