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Here's the setting. I have a mesh without texture. It only has vertices and faces. I want to add texture on it. Below is my code. But the generated mesh in plot_scene is always blue. And when i want to save the .glb file, I file no texture added on it.
Anyone knows where is wrong?
The text was updated successfully, but these errors were encountered:
plotly_vis ignores TexturesUV because as far as I remember, plotly itself does not have the needed functionality. If plotly now has it, it would be good to add it.
The saving question may be a Trimesh thing. Maybe you can use the native experimental_gltf_io stuff in PyTorch3D to write a glb file with the texture in.
Here's the setting. I have a mesh without texture. It only has vertices and faces. I want to add texture on it. Below is my code. But the generated mesh in plot_scene is always blue. And when i want to save the .glb file, I file no texture added on it.
Anyone knows where is wrong?
The text was updated successfully, but these errors were encountered: