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Rendering of occluded objects looks strange #217
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@akarsakov thank you for providing a very clear description of the issue and code to reproduce it! Off the top of my head one option could be to try backface culling - |
Hi @nikhilaravi, Thank you for fast response! |
Hi @akarsakov |
@akarsakov |
Hi @gkioxari, Thanks in advance! |
Hi @abhshkdz, thanks for setting up a reproducing example! Can you change the permissions on the Colab notebook to be world-readable? I can't open it at the moment. |
Hi @jcjohnson, |
This happens because of an overflow in statically allocated bins in the coarse-to-fine rasterization. The explanation is the same as #348. You can fix it by increasing |
@bottler |
Hello,
I'm trying to render teeth arch using pytorch3d and got strange result (please see screenshot):
When I removed some occluded teeth rendered image was ok.
I've tried to decimate mesh and reduced number of faces by 4 times and rendering was ok. Is it some limitation of framework? Could you please help me with this issue?
Here is code to reproduce:
Thanks in advance!
Here is stl:
teeth.stl.zip
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