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If you do not know the root cause of the problem / bug, and wish someone to help you, please
post according to this template:
🐛 Bugs / Unexpected behaviors
Noisy rendering are generated on trying to render models from LineMod dataset. Observed noise acts as a function of distance between camera and the object - proportionally increases with distance. Noise density varies across
different camera angles and warps around the object render when xy translation is induced in camera position.
Maybe not the whole problem, but the spotty bits in your images are a phenomenon we have seen a few times: an overflow in statically allocated bins in the coarse-to-fine rasterization. This is more likely to happen when the object is further away as the faces would be more concentrated. The explanation would be the same as #348. You can try to fix it by setting max_faces_per_bin in the RasterizationSettings to something large - e.g. something nearly as large as the number of faces in the mesh. Alternatively you can use the naive rasterizer, by adding bin_size=0 to the RasterizationSettings, but that is likely to be slower.
If you do not know the root cause of the problem / bug, and wish someone to help you, please
post according to this template:
🐛 Bugs / Unexpected behaviors
Noisy rendering are generated on trying to render models from LineMod dataset. Observed noise acts as a function of distance between camera and the object - proportionally increases with distance. Noise density varies across
different camera angles and warps around the object render when xy translation is induced in camera position.
Renders at dist = 4
Renders at dist = 8
Renders at dist = 8, x_trans = 2 and y_trans = 2

Instructions To Reproduce the Issue:
Packages Used:
Torch
Pytorch3d
OpenCV
NumPy
git diff
) or code you wrotepython <file_name>.py
Files Used:
Mesh PLY: https://drive.google.com/file/d/18dNu-AjTdhTtF8Q9uzsBB4kRh5nfxGTa/view
Textures NPY: https://drive.google.com/file/d/1RY5ZmOegAQ97TitBQw6FFRsdMV0E2BdI/view?usp=sharing
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