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Smaller faces are abandoned? #888
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Hi @kunyao apologies for the late response. Can you confirm that all vertices have a positive z value? If not they will be culled. |
@nikhilaravi Thanks for your response. I've double checked the issue and pretty sure it came from neither depth culling nor back face culling. I attached the obj file above(see mesh.zip). |
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days. |
This issue was closed because it has been stalled for 5 days with no activity. |
same here, and the similar behavior can be observed when the camera is far from an object. |
ah, sorry. my problem is already well-explained here #348 (comment). |
When I trace a very weird bug in my program, I find pytorch3d sometimes fails to render some parts of the meshes. An example mesh and rendering scripts are attached below. I am not sure if it's because the renderer abandons some small triangles. Is there any way to solve this?
mesh.zip
A whole face is rendered with many strip artifect

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