-
Notifications
You must be signed in to change notification settings - Fork 1.4k
Small holes when trying to render mesh (z-fighting?) #950
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
It's not related to #283, which is definitely fixed in all releases since 0.2.5. Can you try again with |
@bottler Thanks a lot Jeremy! Any lead on this matter? |
We can assume the problem is bin overflow as described in #348. We've seen this a few times, but the symptom has usually been square holes. You should be able to fix it in a faster way by setting max_faces_per_bin in the RasterizationSettings to something larger than the default, while setting It is not obvious to us how to fix this issue (so that the rasterizer can run without needing an estimate or could rerun after discovering an underestimate) without adding synchronization calls which would slow down rasterization in the regular case. It is even not obvious how to emit a warning to the user when this situation has occurred without slowing down the normal case. (The condition is detected only within a CUDA kernel. We could use CUDA's |
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days. |
This issue was closed because it has been stalled for 5 days with no activity. |
🐛 Bugs / Unexpected behaviors
I am getting the following image when trying to render the object.

Might it be related to this issue?
#283
I am using the next piece of code to define the renderer:
`blend_params = BlendParams(sigma=blend_sigma, gamma=blend_gamma, background_color=(0.0, 0.0, 0.0))
`
The text was updated successfully, but these errors were encountered: