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Reorganize README.md and divide the content in "unreleased" and "latest version" #1444
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This namespace wasn't released yet. Which |
If you wanna use them, you need to point your gem path to the master branch @jcohenho |
Ah I just realized that. Wow you're quick! Was trying to use the Faker::Games::HalfLife one. I'd like to stick to the versioned release so I'll find something else, thanks! |
Try |
We added this namespace in this PR #1412. Unfortunately our
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I tried to think a bit but I couldn't come with a good suggestion. We're going to release a new version soon, so this issue will disappear. I'll keep this problem in mind. |
Let's keep this issue open. Maybe someone can suggest a better |
Would a possible improvement be as simple as adding a tag like [UNRELEASED] in the link text for each of you links in in README.md? If you tell me what to look for in determining what is/isn't implemented, I can try to add these labels. |
@Michael-Overall Here is the list of all the versions. You should pull/copy the latest version and compare this version with the master branch to propose the suggested changes. When copying A couple of things before you start:
I think these 2 folders would help people a lot. The next step would be updating the What do you guys think about my suggestions? |
@vbrazo I think the docs versioning is a good idea. As far as the README, why not just keep only released documentation there? Anyone is always welcome to look at the source code and prod for unreleased functionality. Also just want to let you know that |
@jcohenho you're right. I got confused with the
We don't have this object in Faker |
I agree that the
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@Michael-Overall @jcohenho I just fixed the issue. Now the We have a separate file for the unreleased objects. I'll let the contributors know that this file exists. |
Noted. I was just about to write a lengthy comment trying to confirm where the most recent, the old, and the current documentation was supposed to come from, so @vbrazo saved us all from that 😆 |
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