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ExteriorACU.csproj
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ExteriorACU.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>ExteriorACU</AssemblyName>
<Product>Exterior Alien Containment Unit</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>11</LangVersion>
<RootNamespace>ExteriorACU</RootNamespace>
<BepInExPluginGuid>falkgeist.exterioracu</BepInExPluginGuid>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
</RestoreAdditionalProjectSources>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.1.0" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.36" IncludeAssets="compile" />
<PackageReference Include="Subnautica.GameLibs" Version="71288.0.0-r.0" />
<PackageReference Include="PolySharp" Version="1.13.1" />
<PackageReference Include="Subnautica.Nautilus" Version="1.*-*" PrivateAssets="all" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="mkdir "D:\SteamLibrary\steamapps\common\Subnautica\BepInEx\plugins\$(TargetName)"
copy /Y "$(TargetPath)" "D:\SteamLibrary\steamapps\common\Subnautica\BepInEx\plugins\$(TargetName)"" />
</Target>
</Project>