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"Quality of Life" improvements suggestions. #385
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Hi, great post, all points are valid. I have some remarks: Still this gives me some ideas how to solve it
Another option for enabling tile sheet during a game, but without showing remaining tiles, just full list of all tiles from current setup. I like this idea I am usually using Ctrl+Z as Undo, but let me think about it. Sometimes there is not much space in action panel at top, and I am careful about adding to much to it. I also have some idea about small redesign in this are, so I will be thinking about undo together with it. displayed points displayed - let's add optiion to settings Counter of biggest city and longest road from King and Robber Baron expansions - for now you can use workaround, mouseover last king token in history and count tiles. But you are right, direct counter as is in 4.x is more convenient Saved setups, yeah task is already in backlog Making active player a little more visible - let me try it - I found current solution insufficient but didn't found perfect solution yet. |
Horizontal shrink is there for a purpose, significant space needs to remain for board itself. I don't think it's good idea move tile pack to left and use space for players. In some cases there is no extra space in action bar at top. On the other hand, whole top bar height is designed for big screen and whole bar height can be smaller on smaller screens, saving some space for board / player list. Sacrifice nickname is way to go. btw you shoul be able confirm with space already, anyway Enter would nice too. adding it to task list. |
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Cool. Well done! |
Most things done, great work! |
@Snearone currently done is released as https://github.com/farin/JCloisterZone-Client/releases/tag/v5.5.5 |
ok, now it should be ok on all platforms |
do you think that hiding tiles completely is useful? static tiles list can be easily retrieved from wikicarpedia etc. undo and background will be fixed asap saved setup, i was thinking about both options when implemention it. Now I must admin that one more click is not issue and it's better to allow change it. |
I think hiding tiles completely is useful, the option was there before so it will be beneficial to add it as a separate checkbox, even for a few who would use it, myself included. For the binds, after Enter key was no longer working, I've created mine in Logitech Options, other friend created his in X-mouse button control for standard 3 button mouse, with "ctrl+z" combination on middle mouse button. Possibility to do that in JCZ settings would be great for less tech savvy users. Saved setups now works like a charm, setting up "standard setup" with almost all extra meeples, exp.1 and timer on couldn't been easier. Thank you once again Farin. |
keeping remaining two requests as separate tickerts |
Your work on version 5 is really remarkable, given the enormity of the work, small things can get overlooked.
I am writing from the perspective of a player who usually plays with several people, using several expansions simultaneously.
The list will be long, I gathered everything so as not to create multiple tickets.
● The most important thing is a scrollable list of players just like it works with tile history, as dynamic resize sometimes is not enough.

As you can see in the attached image, when a player's stuff is listed in two lines, and this can last for a long time, especially when you add things like resource tokens or small buildings, the field is high enough that the last players are then completely invisible. The smaller the screen (e.g. netbook) the bigger struggle for players who can not see themselves, even full hd screens are not able to show everything.
● Tile sheet to be viewable from player selection screen, before starting a game with hiding it option enabled, so players could see what tiles there will be and not rely on their memory and expansions symbols.
Another option for enabling tile sheet during a game, but without showing remaining tiles, just full list of all tiles from current setup.
● Undo button next to [Skip action] and [Confirm] buttons, saves just one click at Game menu, but small changes like that would be most useful after all.
● Points displayed above structures/meeples should fade out after time as in version 4, not just disappear after all other players turns, this would be especially useful when playing with Princess and Dragon, (example: fairy defends abbot who is in garden, player returns abbot from garden and next player could use magic path to move into this garden but fairy and point marker confuses him in thinking it's occupied already).
● Fairy on top of mage/witch, right now it completely disappear under them, even on zoom you barely see it.

● Counter of biggest city and longest road from King and Robber Baron expansions, now it just displays who has it without specific number of tiles.
And for the least important ones:
● Saved setups, as a addition to recent setups.
● Making active player a little more visible than triangle at the top bar and underlined name.
Maybe something like this:

Playing Carcassonne these days couldn't be better thanks to you. Many thanks for your work on JCZ so far!
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