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area.bas
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area.bas
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#include once "includes/settings.bas"
#include once "includes/list.bas"
#include once "includes/mirror.bas"
#include once "includes/newline.bas"
#include once "tilemap.bas"
#include once "mirrormap.bas"
#include once "contentmap.bas"
NameSpace Area_
' Forward for Map
Type MapPtr as Map Ptr
Type AreaTile
private:
_tile as TileMap_.Tile Ptr
_mirror as Mirror
fixed as Bool = Bool.False
public:
Declare Constructor ( __tile as TileMap_.Tile Ptr )
Declare Sub _fix( __mirror as Mirror )
Declare Function isFixed() as Bool
Declare Function getTile() as TileMap_.Tile Ptr
Declare Function getMirror() as Mirror
End Type
Constructor AreaTile ( __tile as TileMap_.Tile Ptr )
if __tile <> 0 then
_tile = __tile
_mirror = Mirror.Undefined
else
end if
End Constructor
Sub AreaTile._fix( __mirror as Mirror )
if fixed <> Bool.True then
_mirror = __mirror
fixed = Bool.True
else
'should not happen!
end if
End Sub
Function AreaTile.isFixed() as Bool
return fixed
End Function
Function AreaTile.getTile() as TileMap_.Tile Ptr
return _tile
End Function
Function AreaTile.getMirror() as Mirror
return _mirror
End Function
'------
' Area
'------
Type Area
private:
_map as MapPtr
id as integer = 0
tileList as MyList.List Ptr
size as integer = 0
emptyTiles as integer = 0
maxSize as integer = 0
hasMirror as Bool = Bool.False
originalMirrorType as Mirror
originalMirrorTile as TileMap_.Tile Ptr
mirrorFixed as Bool = Bool.False
Declare Function getRandomDirection() as Direction
Declare Sub addTiles( _tile as TileMap_.Tile Ptr, fromTile as TileMap_.Tile Ptr, s as Integer )
Declare Function getTileAreaData( _tile as TileMap_.Tile Ptr ) as AreaTile Ptr
Declare Sub markOtherTileAsEmpty( _areaTile as AreaTile Ptr)
public:
Declare Constructor ( _id as integer, startTile as TileMap_.Tile Ptr, maxSize as integer, __map as MapPtr )
Declare Sub placeRandomMirror()
Declare Sub debug()
Declare Sub debugList()
Declare Function getSize() as integer
Declare Function isFixed() as Bool
Declare Function markFixed( _tile as TileMap_.Tile Ptr, _mirror as Mirror ) as Bool
Declare Function canPlace( _tile as TileMap_.Tile Ptr, _mirror as Mirror ) as Bool
declare sub playerSetsMirror( _tile as TileMap_.Tile ptr, _mirror as Mirror, _mirrorMap as MirrorMap.Map ptr )
End Type
Constructor Area ( _id as integer, startTile as TileMap_.Tile Ptr, _maxSize as integer, __map as MapPtr )
id = _id
_map = __map
maxSize = _maxSize
tileList = new MyList.List()
addTiles(startTile,0,1)
End Constructor
Function Area.getRandomDirection() as Direction
Dim r as integer = int(rnd * 4)
Select Case r
case 0:
return Direction.North
case 1:
return Direction.East
case 2:
return Direction.South
case 3:
return Direction.West
End Select
return -1
End Function
Function area.getSize() as integer
return tileList->getSize()
End Function
Sub Area.debug()
print "-- Area --"
print "id "; id
print "# of tiles "; tileList->getSize()
' Dim thisNode as MyList.ListNode Ptr = tileList->getFirst()
' while thisNode <> 0
' Dim atp as TileMap_.Tile ptr = thisNode->getObject()
' if tp <> 0 then
' tp->debug()
' end if
' thisNode = thisNode->getNext()
' wend
End Sub
Sub Area.debugList()
print "** TILE LIST **"
tileList->debug()
End Sub
Sub Area.markOtherTileAsEmpty( _areaTile as AreaTile Ptr)
Dim thisIterator as MyList.Iterator Ptr = new MyList.Iterator(tileList)
while thisIterator->hasNextObject() = Bool.True
Dim thisAreaTile as AreaTile Ptr = thisIterator->getNextObject()
if thisAreaTile <> _areaTile then
thisAreaTile->_fix(Mirror.None)
end if
wend
delete thisIterator
End Sub
Function Area.getTileAreaData( _tile as TileMap_.Tile Ptr ) as AreaTile Ptr
Dim thisIterator as MyList.Iterator Ptr = new MyList.Iterator(tileList)
while thisIterator->hasNextObject() = Bool.True
Dim thisAreaTile as AreaTile Ptr = thisIterator->getNextObject()
if thisAreaTile->getTile() = _tile then
delete thisIterator
return thisAreaTile
end if
wend
delete thisIterator
return 0
End Function
Function Area.markFixed( _tile as TileMap_.Tile Ptr, _mirror as Mirror ) as Bool
Dim thisTile as AreaTile Ptr = getTileAreaData(_tile)
if thisTile <> 0 then
if thisTile->isFixed() = Bool.False then
if _mirror = Mirror.None then
emptyTiles += 1
thisTile->_fix(Mirror.None)
return Bool.True
else
if thisTile->getTile() = originalMirrorTile then
if _mirror = originalMirrorType then
if mirrorFixed = Bool.False then
mirrorFixed = Bool.True
markOtherTileAsEmpty(thisTile)
thisTile->_fix(_mirror)
return Bool.True
end if
else
print "Error: Wrong mirror to fix!"
sleep
end
end if
end if
end if
else
'print "Error: Tiles should not be double fixed!"
'sleep
'end
end if
end if
return Bool.False
End Function
Function Area.CanPlace( _tile as TileMap_.Tile Ptr, _mirror as Mirror ) as Bool
Dim thisTile as AreaTile Ptr = getTileAreaData(_tile)
if thisTile <> 0 then
if thisTile->isFixed() = Bool.True then
if thisTile->getMirror() = _mirror then
return Bool.True
end if
else
if _mirror = Mirror.None then
if emptyTiles < (tileList->getSize() - 1) then
return Bool.True
end if
else
' place a mirror on previously unfixed tile:
return Bool.True
end if
end if
else
print "Error: _tile not part of an Area!"
sleep
end
end if
return Bool.False
End Function
Function Area.isFixed() as Bool
return mirrorFixed
End Function
sub Area.playerSetsMirror( _tile as TileMap_.Tile ptr, _mirror as Mirror, _mirrorMap as MirrorMap.Map ptr )
Dim thisIterator as MyList.Iterator ptr = new MyList.Iterator(tileList)
while thisIterator->hasNextObject() = Bool.True
Dim thisAreaTile as AreaTile ptr = thisIterator->getNextObject()
if thisAreaTile <> 0 then
if thisAreaTile->getTile() = _tile then
_mirrorMap->setMirror(_tile,_mirror)
else
_mirrorMap->setMirror(thisAreaTile->getTile(),Mirror.None)
end if
end if
wend
end sub
Type Map
private:
_tileMap as TileMap_.TileMap Ptr
_mirrorMap as MirrorMap.Map Ptr
playersMirrorMap as MirrorMap.Map Ptr
areaList as MyList.List
_map(Settings.maxBoardWidth,Settings.maxBoardHeight) as Area Ptr
_width as integer
_height as integer
Declare Sub buildMap()
Declare Sub placeRandomMirrors()
public:
Declare Constructor ( w as integer, h as integer, __tileMap as TileMap_.TileMap Ptr, __mirrorMap as MirrorMap.Map Ptr)
Declare Destructor ()
Declare Sub setArea ( _tile as TileMap_.Tile Ptr , _area as Area Ptr )
Declare Function getArea ( _tile as TileMap_.Tile Ptr ) as Area Ptr
Declare Sub setMirror ( _tile as TileMap_.Tile Ptr, _mirror as Mirror )
declare function getPlayerMirror ( _tile as TileMap_.Tile ptr ) as Mirror
Declare Function toString ( _contentMap as ContentMap Ptr = 0 ) as String
Declare Function getAreaCount () as Integer
Declare Sub playerPlacesMirror ( _tile as TileMap_.Tile Ptr, _mirror as Mirror )
End Type
Constructor Map ( w as integer, h as integer, __tileMap as TileMap_.TileMap Ptr, __mirrorMap as MirrorMap.Map Ptr )
if __tileMap <> 0 then
_tileMap = __tileMap
else
print "Error: null __tileMap"
sleep
end
end if
if __mirrorMap <> 0 then
_mirrorMap = __mirrorMap
else
print "Error: null __mirrorMap"
sleep
end
end if
_width = w
_height = h
playersMirrorMap = new MirrorMap.Map(_width,_height,_tileMap)
for i as integer = 0 to (_height - 1)
for j as integer = 0 to (_width - 1)
_map(j,i) = 0
next j
next i
buildMap()
placeRandomMirrors()
End Constructor
Destructor Map ()
' have to write!
delete playersMirrorMap
End Destructor
' Build the areas
Sub Map.buildMap()
if _tileMap <> 0 then
Dim tilesInAreas as integer = 0
Dim areaID as integer = 0
For i as integer = 0 to (_height - 1)
For j as integer = 0 to (_width - 1)
Dim tp as TileMap_.Tile Ptr = _tileMap->getTile(j,i)
'Dim dp as TileData Ptr = tp->getData()
if tp <> 0 then
if getArea(tp) = 0 then
Dim size as integer = int(rnd * _width) + 1
areaID += 1
Dim newArea as Area Ptr = new Area(areaID,tp,size,@this)
areaList.addObject(newArea)
tilesInAreas += newArea->getSize()
end if
end if
Next j
Next i
' check if all tiles have an area
if tilesInAreas <> _width * _height then
print "Error: Too few tiles in areas. : "; tilesInAreas
sleep
end
end if
end if
End Sub
Sub Map.placeRandomMirrors()
Dim thisNode as MyList.ListNode ptr = areaList.getFirst()
While thisNode <> 0
Dim areaPtr as Area Ptr = thisNode->getObject()
areaPtr->placeRandomMirror()
thisNode = thisNode->getNext()
Wend
End Sub
Sub Map.SetArea( _tile as TileMap_.Tile Ptr, _area as Area Ptr )
if _tile <> 0 and _area <> 0 then
_map(_tile->getCoord()->x,_tile->getCoord()->y) = _area
else
print "Error: Can't set Area, _tile or _area is empty!"
sleep
end
end if
End Sub
Function Map.getArea( _tile as TileMap_.Tile Ptr ) as Area Ptr
if _tile <> 0 then
return _map(_tile->getCoord()->x,_tile->getCoord()->y)
end if
return 0
End Function
Sub Map.setMirror( _tile as TileMap_.Tile Ptr, _mirror as Mirror )
_mirrorMap->setMirror(_tile,_mirror)
End Sub
Function Map.toString( _contentMap as ContentMap Ptr = 0 ) as String
Dim returnString as String = ""
for i as integer = 0 to (_height - 1)
Dim coordLine as String = " "
if i = 0 then
for j as integer = 0 to (_width - 1)
coordLine &= " " & str(j) & " "
next j
returnString &= coordLine & NEWLINE
end if
Dim line1 as String = ""
Dim line2 as String = ""
Dim line3 as String = ""
for j as integer = 0 to (_width - 1)
Dim n as Bool = Bool.False
Dim e as Bool = Bool.False
Dim celBody as String
if _contentMap <> 0 then
Dim thisCoord as TileMap_.Coord Ptr = new TileMap_.Coord(j,i)
celBody = _contentMap->getCell(thisCoord)
if len(celBody) <> 3 then
print "wrong string length!"
end if
delete thisCoord
else
celBody = " "
end if
Dim _tile as TileMap_.Tile Ptr = _tileMap->getTile(j,i)
if _contentMap = 0 then
if _mirrorMap->getMirror(_tile) = Mirror.NE_SW then celBody = " / "
if _mirrorMap->getMirror(_tile) = Mirror.NW_SE then celBody = " \ "
end if
if _tile->getNeighbor(Direction.North) = 0 then
n = Bool.True
else
if getArea(_tile->getNeighbor(Direction.North)) <> getArea(_tile) then
n = Bool.True
end if
end if
if _tile->getNeighbor(Direction.East) = 0 then
e = Bool.True
else
if getArea(_tile->getNeighbor(Direction.East)) <> getArea(_tile) then
e = Bool.True
end if
end if
if _tile->getNeighbor(Direction.South) = 0 then
line3 &= "---+"
end if
if _tile->getNeighbor(Direction.West) = 0 then
line1 = "+" & line1
line2 = "|" & line2
if _tile->getNeighbor(Direction.South) = 0 then
line3 = "+" & line3
end if
else
end if
if n = bool.True then
line1 &= "---+"
else
line1 &= " +"
end if
if e = bool.True then
line2 &= celBody & "|"
else
line2 &= celBody & " "
end if
next j
returnString &= " " & line1 & NEWLINE
returnString &= " " & str(i) & " " & line2 & NEWLINE
if line3 <> "" then
returnString &= " " & line3 & NEWLINE
end if
next i
return returnString
End Function
Function Map.getAreaCount() as Integer
return areaList.getSize()
End Function
sub Map.playerPlacesMirror ( _tile as TileMap_.Tile Ptr, _mirror as Mirror )
Dim thisArea as Area Ptr = getArea(_tile)
if thisArea <> 0 then
thisArea->playerSetsMirror(_tile,_mirror,playersMirrorMap)
end if
end sub
function Map.getPlayerMirror ( _tile as TileMap_.Tile ptr ) as Mirror
return playersMirrorMap->getMirror(_tile)
end function
' ---------------------------------------------------------------------------
' Methods from ** Area ** Defined here because it needs methods from Map
' ---------------------------------------------------------------------------
Sub Area.addTiles( _tile as TileMap_.Tile Ptr, fromTile as TileMap_.Tile Ptr, s as Integer )
'print "Area now has size: "; s
if _tile <> 0 and tileList->getSize() < maxSize then
'Dim _data as TileData Ptr = _tile->getData()
if _map <> 0 then
if _map->getArea(_tile) = 0 then
size += 1
tileList->addObject(new AreaTile(_tile))
_map->setArea(_tile,@this)
Dim nextTile as TileMap_.Tile Ptr
Dim randomDir as integer = int(rnd * 4)
for i as integer = 0 to 3
Dim thisDir as integer = (randomDir + i) mod 4
nextTile = _tile->getNeighbor(thisDir)
if nextTile <> fromTile and nextTile <> 0 then
addTiles( nextTile, _tile, s + 1 )
end if
next i
end if
else
print "Error: No Area Map defined!"
sleep
end
end if
end if
End Sub
Sub Area.placeRandomMirror( )
Dim randomIndex as Integer = int(rnd * tileList->getSize())
Dim index as integer = 0
Dim thisIterator as MyList.Iterator ptr = new MyList.Iterator(tileList)
While thisIterator->hasNextObject() = Bool.True
Dim thisAreaTile as AreaTile ptr = thisIterator->getNextObject()
if index = randomIndex then
If thisAreaTile <> 0 then
'Dim td as TileData ptr = tp->getData()
'If td <> 0 then
print
print "** Area: placing mirror at tile "; randomIndex; " **"
thisAreaTile->getTile()->debug()
'td->debug()
originalMirrorTile = thisAreaTile->getTile()
Dim r as Integer = int(rnd * 2)
if r = 0 then
originalMirrorType = Mirror.NE_SW
else
originalMirrorType = Mirror.NW_SE
end if
_map->setMirror(thisAreaTile->getTile(),originalMirrorType)
'td->setMirror(originalMirrorType)
'Else
'print "Error: no TileData!"
'End if
Else
print "Error: no AreaTile object!"
sleep
end
End if
exit while
End if
index += 1
Wend
delete thisIterator
End Sub
End NameSpace