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AsyncValue.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
namespace PlayniteCommon.Models
{
public class AsyncValue<T> : ObservableObject
{
protected Func<Task<T>> Generator { get; }
protected Dispatcher Dispatcher { get; }
public AsyncValue(Func<Task<T>> generator, Dispatcher dispatcher = null)
{
Generator = generator;
Dispatcher = dispatcher ?? Application.Current.Dispatcher;
}
private bool generated = false;
private bool isGenerating = false;
public bool IsGenerating
{
get => isGenerating;
set => SetValue(ref isGenerating, value);
}
private T _value = default;
public T Value
{
get
{
if (!generated)
{
generated = true;
IsGenerating = true;
Dispatcher?.Invoke(async () =>
{
Value = await Generator();
});
}
return _value;
}
set
{
SetValue(ref _value, value);
IsGenerating = false;
}
}
}
}