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The main issue is not the tile size but the extreme amount of polygons at low zoom levels.
I have tried many settings like polygon drops, coalesce etc.. without success in reducing the complexity without breaking the file completely. The source geojson is a 17 multipolygon file for each possible depth.
What would be the best tracks to reduce the complexity and display a lower amount of polygons at low zoom level ?
Thanks
The text was updated successfully, but these errors were encountered:
If your polygons were pancaked instead of adjacent, I would suggest setting a tippecanoe:minzoom for every other contour level to make it drop out at lower zooms, but it looks like you need continuous coverage. Do you have the option of setting a larger tile size limit?
What we do at Felt is:
set a 2.5 MB tile size limit with -M2500000
set a lower tile resolution at low zooms with -D10
use --no-simplification-of-shared-nodes to prevent introduction of shard gaps between adjacent rings
use --coalesce-densest-as-needed to collapse small rings into larger ones when necessary
Here are some produced tiles
The main issue is not the tile size but the extreme amount of polygons at low zoom levels.
I have tried many settings like polygon drops, coalesce etc.. without success in reducing the complexity without breaking the file completely. The source geojson is a 17 multipolygon file for each possible depth.
What would be the best tracks to reduce the complexity and display a lower amount of polygons at low zoom level ?
Thanks
The text was updated successfully, but these errors were encountered: