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pilot.c
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pilot.c
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/*
* Elite - The New Kind.
*
* Reverse engineered from the BBC disk version of Elite.
* Additional material by C.J.Pinder.
*
* The original Elite code is (C) I.Bell & D.Braben 1984.
* This version re-engineered in C by C.J.Pinder 1999-2001.
*
* email: <christian@newkind.co.uk>
*
*
*/
/*
* pilot.c
*
* The auto-pilot code. Used for docking computers and for
* flying other ships to and from the space station.
*/
/*
* In the original Elite this code was mixed in with the tactics routines.
* I have split it out to make it more understandable and easier to maintain.
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "config.h"
#include "gfx.h"
#include "elite.h"
#include "vector.h"
#include "main.h"
#include "space.h"
#include "sound.h"
/*
* Fly to a given point in space.
*/
void fly_to_vector (struct univ_object *ship, Vector vec)
{
Vector nvec;
double direction;
double dir;
int rat;
double rat2;
double cnt2;
rat = 3;
rat2 = 0.1666;
cnt2 = 0.8055;
nvec = unit_vector(&vec);
direction = vector_dot_product (&nvec, &ship->rotmat[2]);
if (direction < -0.6666)
rat2 = 0;
dir = vector_dot_product (&nvec, &ship->rotmat[1]);
if (direction < -0.861)
{
ship->rotx = (dir < 0) ? 7 : -7;
ship->rotz = 0;
return;
}
ship->rotx = 0;
if ((fabs(dir) * 2) >= rat2)
{
ship->rotx = (dir < 0) ? rat : -rat;
}
if (abs(ship->rotz) < 16)
{
dir = vector_dot_product (&nvec, &ship->rotmat[0]);
ship->rotz = 0;
if ((fabs(dir) * 2) >= rat2)
{
ship->rotz = (dir < 0) ? rat : -rat;
if (ship->rotx < 0)
ship->rotz = -ship->rotz;
}
}
if (direction <= -0.167)
{
ship->acceleration = -1;
return;
}
if (direction >= cnt2)
{
ship->acceleration = 3;
return;
}
}
/*
* Fly towards the planet.
*/
void fly_to_planet (struct univ_object *ship)
{
Vector vec;
vec.x = universe[0].location.x - ship->location.x;
vec.y = universe[0].location.y - ship->location.y;
vec.z = universe[0].location.z - ship->location.z;
fly_to_vector (ship, vec);
}
/*
* Fly to a point in front of the station docking bay.
* Done prior to the final stage of docking.
*/
void fly_to_station_front (struct univ_object *ship)
{
Vector vec;
vec.x = universe[1].location.x - ship->location.x;
vec.y = universe[1].location.y - ship->location.y;
vec.z = universe[1].location.z - ship->location.z;
vec.x += universe[1].rotmat[2].x * 768;
vec.y += universe[1].rotmat[2].y * 768;
vec.z += universe[1].rotmat[2].z * 768;
fly_to_vector (ship, vec);
}
/*
* Fly towards the space station.
*/
void fly_to_station (struct univ_object *ship)
{
Vector vec;
vec.x = universe[1].location.x - ship->location.x;
vec.y = universe[1].location.y - ship->location.y;
vec.z = universe[1].location.z - ship->location.z;
fly_to_vector (ship, vec);
}
/*
* Final stage of docking.
* Fly into the docking bay.
*/
void fly_to_docking_bay (struct univ_object *ship)
{
Vector diff;
Vector vec;
double dir;
diff.x = ship->location.x - universe[1].location.x;
diff.y = ship->location.y - universe[1].location.y;
diff.z = ship->location.z - universe[1].location.z;
vec = unit_vector (&diff);
ship->rotx = 0;
if (ship->type < 0)
{
ship->rotz = 1;
if (((vec.x >= 0) && (vec.y >= 0)) ||
((vec.x < 0) && (vec.y < 0)))
{
ship->rotz = -ship->rotz;
}
if (fabs(vec.x) >= 0.0625)
{
ship->acceleration = 0;
ship->velocity = 1;
return;
}
if (fabs(vec.y) > 0.002436)
ship->rotx = (vec.y < 0) ? -1 : 1;
if (fabs(vec.y) >= 0.0625)
{
ship->acceleration = 0;
ship->velocity = 1;
return;
}
}
ship->rotz = 0;
dir = vector_dot_product (&ship->rotmat[0], &universe[1].rotmat[1]);
if (fabs(dir) >= 0.9166)
{
ship->acceleration++;
ship->rotz = 127;
return;
}
ship->acceleration = 0;
ship->rotz = 0;
}
/*
* Fly a ship to the planet or to the space station and dock it.
*/
void auto_pilot_ship (struct univ_object *ship)
{
Vector diff;
Vector vec;
double dist;
double dir;
if ((ship->flags & FLG_FLY_TO_PLANET) ||
((ship_count[SHIP_CORIOLIS] == 0) && (ship_count[SHIP_DODEC] == 0)))
{
fly_to_planet (ship);
return;
}
diff.x = ship->location.x - universe[1].location.x;
diff.y = ship->location.y - universe[1].location.y;
diff.z = ship->location.z - universe[1].location.z;
dist = sqrt (diff.x * diff.x + diff.y * diff.y + diff.z * diff.z);
if (dist < 160)
{
ship->flags |= FLG_REMOVE; // Ship has docked.
return;
}
vec = unit_vector (&diff);
dir = vector_dot_product (&universe[1].rotmat[2], &vec);
if (dir < 0.9722)
{
fly_to_station_front (ship);
return;
}
dir = vector_dot_product (&ship->rotmat[2], &vec);
if (dir < -0.9444)
{
fly_to_docking_bay (ship);
return;
}
fly_to_station (ship);
}
void engage_auto_pilot (void)
{
if (auto_pilot || witchspace || hyper_ready)
return;
auto_pilot = 1;
snd_play_midi (SND_BLUE_DANUBE, 1);
}
void disengage_auto_pilot (void)
{
if (auto_pilot)
{
auto_pilot = 0;
snd_stop_midi();
}
}