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CHANGELOG.md

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0.0.13 (2024-11-22)

🩹 Fixes

  • style.css import in devtools (434e7f1)

❤️ Thank You

  • Gugustinette

0.0.12 (2024-11-22)

This was a version bump only, there were no code changes.

0.0.11 (2024-10-23)

🩹 Fixes

  • optimize 2d colliders and rigidbodies (861aec7)

❤️ Thank You

  • Gugustinette

0.0.10 (2024-10-22)

This was a version bump only, there were no code changes.

0.0.9 (2024-09-25)

🚀 Features

  • add light system + automate API Reference generation (#19)

❤️ Thank You

  • Gugustinette @Gugustinette

0.0.8 (2024-09-10)

This was a version bump only, there were no code changes.

0.0.7 (2024-09-08)

This was a version bump only, there were no code changes.

0.0.6 (2024-09-06)

This was a version bump only, there were no code changes.

0.0.5 (2024-09-04)

🚀 Features

  • add removeComponent method on FScene (a74df04)

❤️ Thank You

  • Gugustinette

0.0.4 (2024-09-03)

🚀 Features

  • improve 3d model texture loading (da8f213)

🩹 Fixes

  • component rigidbody position + add controllerKP rotation (36d537e)

❤️ Thank You

  • Gugustinette

0.0.2 (2024-09-02)

🚀 Features

  • improve collision detection + add collisions to 2d (8d1d863)
  • add options when creating components (446efcf)
  • add translation and rotation locking (d377d85)
  • create @fibbojs/event package and FKeyboard helper class (425d0c4)
  • instance usage of FKeyboard + add clear() method (20b5484)
  • init @fibbojs/devtools + first reactive UI idea (247df57)
  • improve internals + debug mode reactivity (f0aca9c)
  • improve debugging (1e4908e)
  • more typesafe version of the debugger (3bfda04)
  • add icons to debug panel + update docs (5dfff84)
  • improve debug ui (0155134)
  • debug transform prop 2-way binding, code quality (7528b21)
  • many events at a time + prevent keyboard repeat delay (6f1a43c)
  • improve camera for movements + init capsule polyhedron (d08e8a7)
  • add 2d cameras (252096a)
  • enable adding scenes to given DOM elements (1390215)
  • propagate collision events to every parent classes (fbce531)
  • add onKeyUp and onKeyDown to FKeyboard (ecf9688)
  • init pre-defined character controller FCharacter3d (21d1353)
  • clean code with FCharacter3dKinematic (cb7d92d)
  • 3 character controllers + update doc (769f1e9)
  • add 2d character controllers (0743d3e)
  • add capsule and character icon to devtools (e2f297e)
  • support all 3d models standard formats (#3)
  • improve 3d physics and API (bb636a7)
  • refactor and improve physics + clean error messages (bb999d5)
  • clean camera + support pointer lock API (2999abd)
  • first jump idea (0ef2ff6)
  • physics improvements (b35a591)
  • add empty component (e2f94db)
  • update @fibbojs/2d to 3d advancements (8ef7b27)
  • clean FCharacter 3d (50a8924)
  • clean FCharacted 2d (0f7c404)
  • normalize API 3d (8397f20)
  • normalize API 2d (e6e0436)
  • add FTransform (525fb54)
  • polish getters and setters (f6bbeb6)
  • clean FCamera options in 3d (075c0c9)
  • enable many images formats (258c93e)
  • add controller system (947eced)

🩹 Fixes

  • configure styling correctly (f1c4ed0)
  • clean code, move all debug logic to debugger (0adbc56)
  • enable debugging using a function (cf3ae49)
  • debug only in dev mode (909f54a)
  • use position based rigidbody in playground (c67ac15)
  • init sensor by default on character controller (d3bdfa9)
  • mini fixes (b244883)
  • update controls on game camera (26a4a30)
  • improve api (5b662f4)
  • removes 2d and 3d prefixes from classes names (b75caee)
  • remove default light from 3d scene (eda394a)
  • rename FCuboid and FRectangle, add FPolygon (d056025)
  • remove unused import (24566fc)
  • clean URL management (a571924)
  • collision detection with all colliders/sensor (be9532b)
  • character controller delta operations (a270013)
  • doc api reference + packages exports (b15d2db)
  • update package-lock.json + packages version (fdfa01c)
  • package-lock.json + packages version 0.0.0 (67a49b6)

❤️ Thank You

  • Gugustinette @Gugustinette