- style.css import in devtools (434e7f1)
- Gugustinette
This was a version bump only, there were no code changes.
- optimize 2d colliders and rigidbodies (861aec7)
- Gugustinette
This was a version bump only, there were no code changes.
- add light system + automate API Reference generation (#19)
- Gugustinette @Gugustinette
This was a version bump only, there were no code changes.
This was a version bump only, there were no code changes.
This was a version bump only, there were no code changes.
- add removeComponent method on FScene (a74df04)
- Gugustinette
- improve 3d model texture loading (da8f213)
- component rigidbody position + add controllerKP rotation (36d537e)
- Gugustinette
- improve collision detection + add collisions to 2d (8d1d863)
- add options when creating components (446efcf)
- add translation and rotation locking (d377d85)
- create @fibbojs/event package and FKeyboard helper class (425d0c4)
- instance usage of FKeyboard + add clear() method (20b5484)
- init @fibbojs/devtools + first reactive UI idea (247df57)
- improve internals + debug mode reactivity (f0aca9c)
- improve debugging (1e4908e)
- more typesafe version of the debugger (3bfda04)
- add icons to debug panel + update docs (5dfff84)
- improve debug ui (0155134)
- debug transform prop 2-way binding, code quality (7528b21)
- many events at a time + prevent keyboard repeat delay (6f1a43c)
- improve camera for movements + init capsule polyhedron (d08e8a7)
- add 2d cameras (252096a)
- enable adding scenes to given DOM elements (1390215)
- propagate collision events to every parent classes (fbce531)
- add onKeyUp and onKeyDown to FKeyboard (ecf9688)
- init pre-defined character controller FCharacter3d (21d1353)
- clean code with FCharacter3dKinematic (cb7d92d)
- 3 character controllers + update doc (769f1e9)
- add 2d character controllers (0743d3e)
- add capsule and character icon to devtools (e2f297e)
- support all 3d models standard formats (#3)
- improve 3d physics and API (bb636a7)
- refactor and improve physics + clean error messages (bb999d5)
- clean camera + support pointer lock API (2999abd)
- first jump idea (0ef2ff6)
- physics improvements (b35a591)
- add empty component (e2f94db)
- update
@fibbojs/2d
to 3d advancements (8ef7b27) - clean FCharacter 3d (50a8924)
- clean FCharacted 2d (0f7c404)
- normalize API 3d (8397f20)
- normalize API 2d (e6e0436)
- add
FTransform
(525fb54) - polish getters and setters (f6bbeb6)
- clean FCamera options in 3d (075c0c9)
- enable many images formats (258c93e)
- add controller system (947eced)
- configure styling correctly (f1c4ed0)
- clean code, move all debug logic to debugger (0adbc56)
- enable debugging using a function (cf3ae49)
- debug only in dev mode (909f54a)
- use position based rigidbody in playground (c67ac15)
- init sensor by default on character controller (d3bdfa9)
- mini fixes (b244883)
- update controls on game camera (26a4a30)
- improve api (5b662f4)
- removes 2d and 3d prefixes from classes names (b75caee)
- remove default light from 3d scene (eda394a)
- rename FCuboid and FRectangle, add FPolygon (d056025)
- remove unused import (24566fc)
- clean URL management (a571924)
- collision detection with all colliders/sensor (be9532b)
- character controller delta operations (a270013)
- doc api reference + packages exports (b15d2db)
- update package-lock.json + packages version (fdfa01c)
- package-lock.json + packages version 0.0.0 (67a49b6)
- Gugustinette @Gugustinette