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FTransform(which correspond to the transform property) should now be used directly to modify attached-object (component, light, camera, colliders, rigidbodies,...) transforms
Wrappers like initCollider or initRigidBody now are short-hand to "create then attach object"
Introduce FVector3d and FVector2d types for consistency
Everything should be reactive
Configure and create tests
Configure coverage
Add onLoaded callback feature on all FComponents
Add autoLoop option on FScene to turn off automatic frame compute each frame
This is useful for test environment but will also be used in the future for creating debug features (manipulating the scene frame per frame...)
Components and lights are now added to scene by default
Add addToScene option on FComponent to turn off adding components to the scene automatically
Normalize frame and onFrame behavior on FComponent and FScene
onFrame takes a callback function that will be called each frame
frame computes the new properties for the object on a new frame
Add FRigidBodyType enum to replace the RAPIER one
Update documentation
The text was updated successfully, but these errors were encountered:
DONE
__INTERNALS__
FTransform
(which correspond to thetransform
property) should now be used directly to modify attached-object (component, light, camera, colliders, rigidbodies,...) transformsinitCollider
orinitRigidBody
now are short-hand to "create then attach object"FVector3d
andFVector2d
types for consistencyonLoaded
callback feature on all FComponentsautoLoop
option on FScene to turn off automatic frame compute each frameaddToScene
option on FComponent to turn off adding components to the scene automaticallyframe
andonFrame
behavior on FComponent and FSceneonFrame
takes a callback function that will be called each frameframe
computes the new properties for the object on a new frameFRigidBodyType
enum to replace the RAPIER oneThe text was updated successfully, but these errors were encountered: