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load_test.html
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<!DOCTYPE html>
<meta charset="utf-8" />
<title>WebSocket Test</title>
<script language="javascript" type="text/javascript">
let connCount = 50;
// let wsUri = "ws://localhost:40146/game/";
let wsUri = "wss://fourinarow.ffactory.me/game/";
var output;
function init() {
output = document.getElementById("output");
openWebsocket(1);
}
function openWebsocket(i) {
writeToScreen("Opening " + i)
let websocket = new WebSocket(wsUri);
websocket.onopen = function (evt) { onOpen(evt, i) };
websocket.onclose = function (evt) { onClose(evt, i) };
// websocket.onmessage = function (evt) { onMessage(evt) };
websocket.onerror = function (evt) { onError(evt, i) };
// for (let i = 0; i < 1000; i++) {
// setTimeout(() => {
// }, i * 100);
// }
}
function onOpen(evt, i) {
writeToScreen("Connected " + i);
if (i < connCount) {
openWebsocket(i + 1)
}
// doSend("WebSocket rocks");
}
function onClose(evt, i) {
writeToScreen("Disconnected " + i);
}
function onMessage(evt) {
writeToScreen('<<' + evt.data);
// websocket.close();
}
function onError(evt, i) {
writeToScreen('ERROR: ' + evt.data + ' ' + i);
}
function doSend(message) {
writeToScreen(">> " + message);
websocket.send(message);
}
function writeToScreen(message) {
var pre = document.createElement("p");
pre.style.wordWrap = "break-word";
pre.innerText = message;
output.appendChild(pre);
window.scrollTo(0, document.body.scrollHeight);
}
window.addEventListener("load", init, false);
</script>
<h2>WebSocket Test</h2>
<div id="output"></div>