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v 4.4.2 crashes with .NET 4.6 #138
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I'm surprised to hear that it crashes the editor, we know that currently compilation will fail. Do you have the editor log from the crash? That said, we have a workaround documented here https://groups.google.com/d/embed/msg/firebase-talk/2w1Lk62VIcg/_laCr8JzAAAJ
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The proposed option did not work. I compiled the project both debug and released, and tried both versions of the dll. The editor is still crashing. |
@a-maurice the stack trace is pointing at some code you was poking at recently, ring any bells? @criistii thanks for reporting. All prior releases are available from https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_VERSION.zip e.g https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_4.4.0.zip 4.4.1 was broken due to the iOS SDK it depends upon being revoked. |
Small update: I spent most of the day today trying to fix this. I tied different Unity versions and different Firebase versions (as low as 4.2.1). All of them are crashing in .NET 4.6 mode. Not sure how to fix this. |
@criistii there must be something "different" with your machine vs. our test environments. What's the host operating system, Windows, OSX, Linux? Anything else you can share? |
I am working under MacOS 10.13.3. I did several clean installs of unity (moved the app to Trash). In case there are any caches I am not aware of, please let me know. Thansk, |
@criistii, @patrickhoh patched the Unity SDK in 4.0.3 to workaround a Unity bug that broke certificate installation on OSX, essentially breaking the real-time database in the editor. However, Unity have fixed their bug and now our workaround is bringing down the editor. We have a patch internally which we're running through QA so expect a release to be posted next week. In the meantime, I've attached a patched Firebase.Platform.dll (it's zipped) which you can use to replace |
We just released a fix for this in Firebase Unity 4.4.3. https://firebase.google.com/support/release-notes/unity#4.4.3 |
Hi,
I recently updated to Firebase 4.4.2 on a Unity project I am working on. The project uses .NET 4.6 under Unity 2017.3.1f1.
As soon as I call FirebaseApp.DefaultInstance, the editor crashes. I was able to reproduce the bug in a blank project. If the project is .NET 4.6 the editor crashes. If the project is .NET 3.5, everything is fine.
Please advice.
Thanks,
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