Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove this limitation on max players, a variety of types use this for static arrays, #298

Closed
github-actions bot opened this issue Jan 9, 2024 · 1 comment · Fixed by #407
Closed
Labels
code:todo A TODO/FIXME comment in code.

Comments

@github-actions
Copy link

github-actions bot commented Jan 9, 2024

should either figure out how to make this a compile-time const value specified by game, or use dynamic arrays.


pub const NETWORK_LOCAL_INPUT_DELAY: usize = 1;
// TODO: Remove this limitation on max players, a variety of types use this for static arrays,
// should either figure out how to make this a compile-time const value specified by game, or
// use dynamic arrays.
//
/// Max players in networked game
pub const MAX_PLAYERS: usize = 4;


This issue was generated by todo-issue based on a TODO comment in 01823b4.
Copy link
Author

github-actions bot commented Jul 3, 2024

Closing Issue

This comment was generated by todo-issue based on the deletion of a TODO comment in 6a55dc2.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
code:todo A TODO/FIXME comment in code.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

0 participants