A Flutter-based game engine.
A DevTools extension for Flame games. To use it you just have to run your Flame game in debug mode and open the DevTools in your browser, and it should ask you if you want to add the Flame DevTools extension as a separate tab.
To run it locally, make sure to run melos devtools-build
to build the
extension so that it can be loaded in the browser (the build files are not
committed to the repository).
After you have done any changes, make sure to run melos devtools-build
to
build and copy the changes to packages/flame/extension/build
.
To develop things from the Flame side, create a new DevToolsConnector
which
registers the new extension end points so that you can communicate with Flame
from the devtools extension. Don't forget to add the new connector to the
list of connectors in the DevToolsService
class.
If you want to run with the devtools extension with the simulated mode for
faster development, you can use melos devtools-simulator
to start the
simulated environment and run the devtools extension in the browser.
Remember that you have to manually enter the Dart VM Service Connection URI
in the simulated devtools environment.